I have an issue launching the Unreal 4 Editor under Ubuntu 18.04. The engine has compiled without error, and the editor binary is launchable, but:
During startup, the editor reports an error message and exits:
“Unable to launch ShaderCompilerWorker”
“Unable to launch <Engine source directory>/Engine/Binaries/Linux/ShaderCompilerWorker - make sure you built ShaderCompilerWorker”
And indeed, there is no such executable in the location the error message indicates.
I’m using Unreal under Windows as well, where the ShaderCompilerWorker helper binary does exist and was built as part of the from-source build.
What could I be missing/have forgotten under Ubuntu?
Thank you very much!
With best regards,