UE4Editor has crashed on Ubuntu 14.04

Hello. Now download and compile editor. Faced with the problem, the editor starts and falls almost immediately. Please tell me what could be the problem.

Using binned.
FMallocCrash overhead is 3780608 bytes
Increasing per-process limit of core file size to infinity.
LogInit:Display: Running engine without a game
LogInit: Version: 4.6.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 15 2014 14:37:08
LogInit: Compiled with Clang: 3.5 (trunk)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: 
LogInit: Base directory: /home/developer/Unreal/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.15-13.17.22:700][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2014.12.15-13.17.22:705][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.12.15-13.17.22:833][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.12.15-13.17.22:842][  0]LogInit: Object subsystem initialized
[2014.12.15-13.17.22:844][  0]LogInit: Initializing SDL.
[2014.12.15-13.17.23:116][  0]LogInit: Display metrics:
[2014.12.15-13.17.23:116][  0]LogInit:   PrimaryDisplayWidth: 1920
[2014.12.15-13.17.23:116][  0]LogInit:   PrimaryDisplayHeight: 1080
[2014.12.15-13.17.23:116][  0]LogInit:   PrimaryDisplayWorkAreaRect:
[2014.12.15-13.17.23:116][  0]LogInit:     Left=0, Top=0, Right=1920, Bottom=1080
[2014.12.15-13.17.23:116][  0]LogInit:   VirtualDisplayRect:
[2014.12.15-13.17.23:116][  0]LogInit:     Left=0, Top=0, Right=3840, Bottom=1080
[2014.12.15-13.17.23:116][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
[2014.12.15-13.17.23:116][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
[2014.12.15-13.17.23:116][  0]LogInit:   Number of monitors: 2
[2014.12.15-13.17.23:116][  0]LogInit:     Monitor 0
[2014.12.15-13.17.23:116][  0]LogInit:       Name: E2360 23"
[2014.12.15-13.17.23:116][  0]LogInit:       ID: display0
[2014.12.15-13.17.23:116][  0]LogInit:       NativeWidth: 1920
[2014.12.15-13.17.23:116][  0]LogInit:       NativeHeight: 1080
[2014.12.15-13.17.23:116][  0]LogInit:       bIsPrimary: true
[2014.12.15-13.17.23:116][  0]LogInit:     Monitor 1
[2014.12.15-13.17.23:116][  0]LogInit:       Name: E2340 23"
[2014.12.15-13.17.23:116][  0]LogInit:       ID: display1
[2014.12.15-13.17.23:116][  0]LogInit:       NativeWidth: 1920
[2014.12.15-13.17.23:116][  0]LogInit:       NativeHeight: 1080
[2014.12.15-13.17.23:116][  0]LogInit:       bIsPrimary: false
[2014.12.15-13.17.23:117][  0]LogInit: Selected Device Profile: [Linux]
[2014.12.15-13.17.23:117][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
[2014.12.15-13.17.23:120][  0]LogInit: Linux hardware info:
[2014.12.15-13.17.23:120][  0]LogInit:  - this process' id (pid) is 2429, parent process' id (ppid) is 2259
[2014.12.15-13.17.23:120][  0]LogInit:  - we are not running under debugger
[2014.12.15-13.17.23:121][  0]LogInit:  - machine network name is 'developer-System-Product-Name'
[2014.12.15-13.17.23:121][  0]LogInit:  - Number of physical cores available for the process: 4
[2014.12.15-13.17.23:121][  0]LogInit:  - Number of logical cores available for the process: 4
[2014.12.15-13.17.23:121][  0]LogInit:  - Memory allocator used: binned
[2014.12.15-13.17.23:121][  0]LogInit: Linux-specific commandline switches:
[2014.12.15-13.17.23:121][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.15-13.17.23:121][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.15-13.17.23:121][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2014.12.15-13.17.23:121][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2014.12.15-13.17.23:121][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.15-13.17.23:121][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.15-13.17.23:121][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.15-13.17.23:121][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7983 MB, 8175568 KB, 8371781632 bytes)
[2014.12.15-13.17.23:132][  0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.12.15-13.17.23:135][  0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
[2014.12.15-13.17.23:135][  0]LogRHI: Initializing OpenGL RHI
[2014.12.15-13.17.23:135][  0]LogRHI:   GL_VENDOR: X.Org
[2014.12.15-13.17.23:135][  0]LogRHI:   GL_RENDERER: Gallium 0.4 on AMD JUNIPER
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_VERSION: 3.3 (Core Profile) Mesa 10.5.0-devel (git-94303a0 2014-12-15 trusty-oibaf-ppa)
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 3.30
[2014.12.15-13.17.23:136][  0]LogRHI: OpenGL Extensions:
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_ES2_compatibility
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_ES3_compatibility
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_base_instance
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_blend_func_extended
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_buffer_storage
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_clear_buffer_object
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_clip_control
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_copy_buffer
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_conservative_depth
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_debug_output
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_depth_buffer_float
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_depth_clamp
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_derivative_control
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_draw_buffers
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_draw_buffers_blend
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_draw_instanced
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_explicit_attrib_location
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_explicit_uniform_location
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_fragment_coord_conventions
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_fragment_layer_viewport
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_fragment_shader
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_framebuffer_object
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_framebuffer_sRGB
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_get_program_binary
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_half_float_pixel
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_half_float_vertex
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_instanced_arrays
[2014.12.15-13.17.23:136][  0]LogRHI:   GL_ARB_internalformat_query
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_invalidate_subdata
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_map_buffer_alignment
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_map_buffer_range
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_multi_bind
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_occlusion_query2
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_pixel_buffer_object
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_point_sprite
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_provoking_vertex
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_robustness
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_sample_shading
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_sampler_objects
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_seamless_cube_map
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_separate_shader_objects
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shader_bit_encoding
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shader_objects
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shader_stencil_export
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shader_texture_lod
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shading_language_packing
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_shading_language_420pack
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_stencil_texturing
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_sync
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_barrier
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_buffer_object
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_buffer_range
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_compression_bptc
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_compression_rgtc
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_cube_map_array
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_float
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_gather
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_multisample
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_non_power_of_two
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_query_levels
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_query_lod
[2014.12.15-13.17.23:137][  0]LogRHI:   GL_ARB_texture_rectangle
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_texture_rg
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_texture_storage
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_texture_storage_multisample
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_texture_swizzle
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_timer_query
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_transform_feedback2
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_transform_feedback3
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_transform_feedback_instanced
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_uniform_buffer_object
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_array_bgra
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_array_object
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_attrib_binding
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_shader
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ARB_viewport_array
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_abgr
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_blend_equation_separate
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_draw_buffers2
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_draw_instanced
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_framebuffer_blit
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_framebuffer_multisample
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_framebuffer_sRGB
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_packed_depth_stencil
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_packed_float
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_pixel_buffer_object
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_provoking_vertex
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_shader_integer_mix
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_array
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_compression_dxt1
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ANGLE_texture_compression_dxt3
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_ANGLE_texture_compression_dxt5
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_compression_latc
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_compression_rgtc
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_integer
[2014.12.15-13.17.23:138][  0]LogRHI:   GL_EXT_texture_mirror_clamp
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_texture_shared_exponent
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_texture_snorm
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_texture_sRGB
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_texture_swizzle
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_timer_query
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_transform_feedback
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_EXT_vertex_array_bgra
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_OES_EGL_image
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_OES_read_format
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_KHR_debug
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_KHR_context_flush_control
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_conservative_depth
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_draw_buffers_blend
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_shader_stencil_export
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_shader_trinary_minmax
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_vertex_shader_layer
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_AMD_vertex_shader_viewport_index
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_ATI_blend_equation_separate
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_ATI_texture_compression_3dc
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_ATI_texture_float
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_ATI_texture_mirror_once
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_IBM_multimode_draw_arrays
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_MESA_pack_invert
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_MESA_texture_signed_rgba
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_NV_conditional_render
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_NV_depth_clamp
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_NV_packed_depth_stencil
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_NV_texture_barrier
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_NV_vdpau_interop
[2014.12.15-13.17.23:139][  0]LogRHI:   GL_S3_s3tc
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_SAMPLES: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 8
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 48
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2014.12.15-13.17.23:141][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2014.12.15-13.17.23:141][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 3, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2014.12.15-13.17.23:159][  0]LogTextLocalizationManager: The requested culture ('ru_UA') has no localization data; falling back to 'en' for localization and internationalization data.
[2014.12.15-13.17.23:295][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.12.15-13.17.23:295][  0]LogHAL:Warning: LinuxSplash_InitSplashResources() : Could not load splash BMP! SDL_Error: Couldn't open ../../../Engine/Content/Splash/EdSplashDefault.bmp
[2014.12.15-13.17.25:693][  0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.15-13.17.26:328][  0]LogTargetPlatformManager:Display: Building Assets For Linux
[2014.12.15-13.17.26:361][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache:Warning: Could not find memory cache ../../../Engine/DerivedDataCache/Boot.ddc.
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache:Warning: Could not load Boot cache: ../../../Engine/DerivedDataCache/Boot.ddc
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.15-13.17.26:362][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.12.15-13.17.26:363][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2014.12.15-13.17.26:363][  0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2014.12.15-13.17.26:363][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.12.15-13.17.26:522][  0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
[2014.12.15-13.17.26:646][  0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2014.12.15-13.17.26:661][  0]LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2014.12.15-13.17.26:690][  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 2443
[2014.12.15-13.17.26:690][  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 2444
[2014.12.15-13.17.26:690][  0]LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
Using binned.
FMallocCrash overhead is 3780608 bytes
Using binned.
FMallocCrash overhead is 3780608 bytes
Using binned.
FMallocCrash overhead is 3780608 bytes
[2014.12.15-13.17.26:784][  0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 2445
[2014.12.15-13.17.26:784][  0]LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
LogConfig:Warning: Failed to saved backup for config[Engine]
LogInit: Version: 4.6.0-0+UE4
LogInit: Version: 4.6.0-0+UE4
LogInit: API Version: 0
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 15 2014 13:16:10
LogInit: Compiled with Clang: 3.5 (trunk)
LogInit: Compiled (64-bit): Dec 15 2014 13:16:10
LogInit: Compiled with Clang: 3.5 (trunk)
LogInit: Build Configuration: Development
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /home/developer/Unreal/UnrealEngine-release/Engine/Intermediate/Shaders/WorkingDirectory/2429/2/ 2429 2 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Branch Name: UE4
LogInit: Command line: /home/developer/Unreal/UnrealEngine-release/Engine/Intermediate/Shaders/WorkingDirectory/2429/0/ 2429 0 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/developer/Unreal/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Base directory: /home/developer/Unreal/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.15-13.17.26:917][  0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
LogInit: Rocket: 0
[2014.12.15-13.17.26:917][  0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[2014.12.15-13.17.26:921][  0]LogInit: Linux hardware info:
[2014.12.15-13.17.26:922][  0]LogInit:  - this process' id (pid) is 2445, parent process' id (ppid) is 2429
[2014.12.15-13.17.26:922][  0]LogInit:  - we are not running under debugger
[2014.12.15-13.17.26:922][  0]LogInit:  - machine network name is 'developer-System-Product-Name'
LogInit: Version: 4.6.0-0+UE4
LogInit: API Version: 0
LogInit: Compiled (64-bit): Dec 15 2014 13:16:10
LogInit: Compiled with Clang: 3.5 (trunk)
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line: /home/developer/Unreal/UnrealEngine-release/Engine/Intermediate/Shaders/WorkingDirectory/2429/1/ 2429 1 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess -NOPACKAGECACHE -Multiprocess
LogInit: Base directory: /home/developer/Unreal/UnrealEngine-release/Engine/Binaries/Linux/
LogInit: Rocket: 0
[2014.12.15-13.17.26:922][  0]LogTaskGraph: Started task graph with 2 named threads and 5 total threads.
[2014.12.15-13.17.26:923][  0]LogInit: Linux hardware info:
[2014.12.15-13.17.26:923][  0]LogInit:  - this process' id (pid) is 2444, parent process' id (ppid) is 2429
[2014.12.15-13.17.26:923][  0]LogInit:  - we are not running under debugger
[2014.12.15-13.17.26:923][  0]LogInit:  - machine network name is 'developer-System-Product-Name'
[2014.12.15-13.17.26:923][  0]LogInit:  - Number of physical cores available for the process: 4
[2014.12.15-13.17.26:923][  0]LogInit:  - Number of logical cores available for the process: 4
[2014.12.15-13.17.26:923][  0]LogInit:  - Memory allocator used: binned
[2014.12.15-13.17.26:923][  0]LogInit: Linux-specific commandline switches:
[2014.12.15-13.17.26:923][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.15-13.17.26:923][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.15-13.17.26:923][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2014.12.15-13.17.26:923][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2014.12.15-13.17.26:923][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.15-13.17.26:923][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.15-13.17.26:923][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.15-13.17.26:923][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7983 MB, 8175568 KB, 8371781632 bytes)
[2014.12.15-13.17.26:924][  0]LogInit:  - Number of physical cores available for the process: 4
[2014.12.15-13.17.26:924][  0]LogInit:  - Number of logical cores available for the process: 4
[2014.12.15-13.17.26:924][  0]LogInit:  - Memory allocator used: binned
[2014.12.15-13.17.26:924][  0]LogInit: Linux-specific commandline switches:
[2014.12.15-13.17.26:924][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.15-13.17.26:924][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.15-13.17.26:924][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2014.12.15-13.17.26:924][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2014.12.15-13.17.26:924][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.15-13.17.26:924][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.15-13.17.26:924][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.15-13.17.26:924][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7983 MB, 8175568 KB, 8371781632 bytes)
[2014.12.15-13.17.26:928][  0]LogTextLocalizationManager: The requested culture ('ru_UA') has no localization data; falling back to 'en' for localization and internationalization data.
[2014.12.15-13.17.26:932][  0]LogTextLocalizationManager: The requested culture ('ru_UA') has no localization data; falling back to 'en' for localization and internationalization data.
[2014.12.15-13.17.26:961][  0]LogInit: Linux hardware info:
[2014.12.15-13.17.26:961][  0]LogInit:  - this process' id (pid) is 2443, parent process' id (ppid) is 2429
[2014.12.15-13.17.26:961][  0]LogInit:  - we are not running under debugger
[2014.12.15-13.17.26:961][  0]LogInit:  - machine network name is 'developer-System-Product-Name'
[2014.12.15-13.17.26:961][  0]LogInit:  - Number of physical cores available for the process: 4
[2014.12.15-13.17.26:961][  0]LogInit:  - Number of logical cores available for the process: 4
[2014.12.15-13.17.26:961][  0]LogInit:  - Memory allocator used: binned
[2014.12.15-13.17.26:961][  0]LogInit: Linux-specific commandline switches:
[2014.12.15-13.17.26:961][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2014.12.15-13.17.26:961][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2014.12.15-13.17.26:961][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2014.12.15-13.17.26:961][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2014.12.15-13.17.26:961][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2014.12.15-13.17.26:961][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2014.12.15-13.17.26:961][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2014.12.15-13.17.26:961][  0]LogInit:  - Physical RAM available (not considering process quota): 8 GB (7983 MB, 8175568 KB, 8371781632 bytes)
[2014.12.15-13.17.26:967][  0]LogTextLocalizationManager: The requested culture ('ru_UA') has no localization data; falling back to 'en' for localization and internationalization data.
[2014.12.15-13.17.27:198][  0]LogMeshUtilities: No automatic mesh reduction module available
[2014.12.15-13.17.27:198][  0]LogMeshUtilities: No automatic mesh merging module available
[2014.12.15-13.17.27:200][  0]LogHAL: Linux SourceCodeAccessSettings: SublimeEditorSourceCodeAccessor
[2014.12.15-13.17.27:235][  0]LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
[2014.12.15-13.17.27:643][  0]LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
[2014.12.15-13.17.28:285][  0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2014.12.15-13.17.28:419][  0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
[2014.12.15-13.17.28:470][  0]LogStaticMesh: Building static mesh EditorCylinder...
*** Error in `/home/developer/Unreal/UnrealEngine-release/Engine/Binaries/Linux/UE4Editor': malloc(): memory corruption: 0x00000000031ad520 ***
Аварийный останов (сделан дамп памяти)
developer@developer-System-Product-Name:~$ [2014.12.15-13.17.33:644][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.15-13.17.33:654][  0]LogExit: Preparing to exit.
[2014.12.15-13.17.33:656][  0]LogExit: Exiting.
[2014.12.15-13.17.33:731][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.15-13.17.33:741][  0]LogExit: Preparing to exit.
[2014.12.15-13.17.33:745][  0]LogExit: Exiting.
[2014.12.15-13.17.34:185][  0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2014.12.15-13.17.34:195][  0]LogExit: Preparing to exit.
[2014.12.15-13.17.34:198][  0]LogExit: Exiting.

It’s hard to tell without the callstack. However I suspect that is the driver, we have had similar random crashes reported on ones you use. We primarily develop and test on NVidia binary drivers (we also run occasional tests on Intel ones), so we cannot really reproduce the issue.