What did I do?
- On the level map_01 I wrote to the
files vegetation parameters from
foliage tool - I opened map_02 and I added the
same plants - I imported parameters for each plant
from foliage tool. - I set the plants on the map_02.
- I build light only for the scene.
- I closed the scene without saving.
- I opened map_02 scene. and switched to
foliage tool - Crash
map_02 crashing now all the time when I’m trying to click on foliage tool shift+4 but on map_01 ii work correctly.
is there any chance to fix that problem on level?
!Id:adfe623f9928a083a82813454eb54cdb
Access violation - code c0000005 (first/second chance not available)
UE4Editor-FoliageEdit.dll
UE4Editor_FoliageEdit + 59571 bytes
UE4Editor_FoliageEdit + 464828 bytes
UE4Editor_FoliageEdit + 437980 bytes
UE4Editor_FoliageEdit + 220662 bytes
UE4Editor_FoliageEdit + 155914 bytes
UE4Editor_FoliageEdit + 390111 bytes
UE4Editor_FoliageEdit + 350012 bytes
UE4Editor_UnrealEd + 1889954 bytes
UE4Editor_LevelEditor + 1295096 bytes
UE4Editor_LevelEditor + 961002 bytes
UE4Editor_Slate + 461366 bytes
UE4Editor_Slate + 1180877 bytes
UE4Editor_Slate + 1178049 bytes
UE4Editor_Slate + 1079224 bytes
UE4Editor_Slate + 1086862 bytes
UE4Editor_Slate + 2744268 bytes
UE4Editor_Slate + 2674091 bytes
UE4Editor_Slate + 635740 bytes
UE4Editor_Slate + 593884 bytes
UE4Editor_Core + 2624989 bytes
UE4Editor_Core + 2558849 bytes
UE4Editor_Core + 2629279 bytes
UE4Editor_Core + 2547554 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2630294 bytes
UE4Editor!FEngineLoop::Tick() + 3135 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2073]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]