UE4Editor-FoliageEdit.dll crash

What did I do?

  1. On the level map_01 I wrote to the
    files vegetation parameters from
    foliage tool
  2. I opened map_02 and I added the
    same plants
  3. I imported parameters for each plant
    from foliage tool.
  4. I set the plants on the map_02.
  5. I build light only for the scene.
  6. I closed the scene without saving.
  7. I opened map_02 scene. and switched to
    foliage tool
  8. Crash

map_02 crashing now all the time when I’m trying to click on foliage tool shift+4 but on map_01 ii work correctly.
is there any chance to fix that problem on level?


Access violation - code c0000005 (first/second chance not available)


UE4Editor_FoliageEdit + 59571 bytes
UE4Editor_FoliageEdit + 464828 bytes
UE4Editor_FoliageEdit + 437980 bytes
UE4Editor_FoliageEdit + 220662 bytes
UE4Editor_FoliageEdit + 155914 bytes
UE4Editor_FoliageEdit + 390111 bytes
UE4Editor_FoliageEdit + 350012 bytes
UE4Editor_UnrealEd + 1889954 bytes
UE4Editor_LevelEditor + 1295096 bytes
UE4Editor_LevelEditor + 961002 bytes
UE4Editor_Slate + 461366 bytes
UE4Editor_Slate + 1180877 bytes
UE4Editor_Slate + 1178049 bytes
UE4Editor_Slate + 1079224 bytes
UE4Editor_Slate + 1086862 bytes
UE4Editor_Slate + 2744268 bytes
UE4Editor_Slate + 2674091 bytes
UE4Editor_Slate + 635740 bytes
UE4Editor_Slate + 593884 bytes
UE4Editor_Core + 2624989 bytes
UE4Editor_Core + 2558849 bytes
UE4Editor_Core + 2629279 bytes
UE4Editor_Core + 2547554 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2630294 bytes
UE4Editor!FEngineLoop::Tick() + 3135 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2073]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:132]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]


Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

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