I recently began working for a gaming company which uses Unreal Engine 4 as their primary development engine.
However since recently i’ve been running into a problem in which the Unreal Editor refuses to load further then 86%
It then crashes and i get the following message
An unhandled win32 exception occurred in UE4Editor.exe
I’ve then started the Visual studio debugger for the solution which provided me with the following message after running through it
Exception thrown at 0x000002D22FF21517 in UE4Editor.exe: 0xC00000FD: Stack overflow (parameters: 0x0000000000000001, 0x000000EFD69F3000).
If there is a handler for this exception, the program may be safely continued.
If i in turn select break when this exception shows it loads through and the program starts.
Right now it seems like ill have to always debug when i want to run the program which i dont quite prefer.
Does anyone at all know a possible fix for this ?
I’ve set everything up the way it should be so i’m at clueless at the current moment