Hello,
I have a problem with running editor: When I create empty project or try to open existing, editor closes immediately.
My debug results:
UnrealEngine.cpp:11095
ULocalPlayer* UEngine::GetDebugLocalPlayer()
{
for (auto It = WorldList.CreateConstIterator(); It; ++It)
{
if (It->WorldType == EWorldType::GameRPC)
{
continue;
}
UE_LOG(LogNet, Log, TEXT("OwningGameInstance (%x)."), It->OwningGameInstance ); //My own log
if (It->OwningGameInstance != NULL && It->OwningGameInstance->GetFirstGamePlayer() != NULL )
{
....
It->OwningGameInstance is NULL and I don’t know why. When it’s NULL, application ends up.
Log from debug session in the attachment.
link text
My configuration is:
Laptop - Lenovo rtx2060, Ubuntu 20.04
Many thanks for any suggestions.