I believe some plugins are not compatible with source builds (Kinect 4 Unreal is one example) I’m trying to use the Leap motion and Kinect plugins together but that is not possible right now. I’m not sure if the same issue applies to the UE4Duino plugin but I have a feeling it is the case.
Thanks, I realized I had forgotten to connect Read Serial to Set. After the connection the Blueprint seems to work but the issue is that HR is always set to 0. I don’t know why that is happening. When I open the serial monitor in my Arduino IDE I can see values for Heart Rate being displayed. Also is my method to close serial on pressing J correct? Thanks
I see that you have your baud rate set to 115200…is it set to that in your arduino sketch as well?
And you can use a keyboard press to close the serial, but it would probably be better to add it to add it to Event End Play instead just to be sure it is closed.
Hope this helps! Let me know if you get it to work!
Grizzly, I appreciate your plugin. Like many other users, I am hopeful you will add a SerialEvent node to it, because without one it is somewhat processor intensive (since it is reading the serial port even though there is no new data). Have you been able to do this, or have a suggestion on how I can achieve the same thing? This is important, because without one you have the nodes constantly firing for no reason, which can cause latency issues from sensors.
Hey guys, sorry for the late response! I have been crazy busy lately and didn’t see your questions.
Unfortunately I won’t have much time to work on the plugin anytime soon, but I will release the source in the next couple of days for anyone who wants to add or improve the code
this is so awesome. got it working on 4.7.6 fine…anyone know how to get it work for 4.8? i get a compile error when i boot it up.
thanks so much for making this!
So this works great in Windows, but does anyone have advice for how I could get this working on POSIX? i.e. I need to be able to run this code on windows/mac/linux versions of ue4