UE4Duino - Arduino to UE4 plugin Release!

Is it possible to output from unreal engine to Arduino?
I need the camera position, and rotation to be output for a real rigged kamera on a rail.

@VertSabre First, you’re using LineEndToString, which only gives you the string form of the selected line end. Second, since you’re using delay and the stream of data is continuous, you end up accumulating a lot of outdated data. Instead of delaying, use local booleans or something to check if you should or not flick the light in that frame. Also, after each read, flush Arduino, so you remove the accumulated data.

To read the number from Arduino, it’ll depend wether you’re sending it as text or actual number (bytes, int etc). So let’s see your Arduino code.

@oppne Yes, it is. Use the Write nodes (Write a Float etc).

I am having this error when i star the unreal project after pasting the UE4duino file to the Plugins “Binaries for the UE4Duino plugin are missing or incompatible with the current engine version.”

Any help would be appreciated…

Hellou i would like to ask you if i can make movement of charakter using arduino in Unreal Enigne with this plugin and if yes can you help with it ?

I think it can give an idea about the issue.

://www.youtube.com/watch?v=hhVILt6duXE

://www.youtube.com/watch?v=rzh9wh_SfDs

@saikat005 Your answer is here
@banjak15 Yours is here

Please, stop using this thread for UE4Duino questions.
I’m maintaining the plugin and trying to help its users in this thread.

he or she is good

I created Plugins folder inside Content folder of my project and dragged and dropped the UE4Duino foler, but it gave me a bunch of errors like,
Unknown extension ‘response’, Unknown extension ‘exp’ etc.
Same happened when I created plugins folder inside project folder. What am I doing wrong? Please help. Thanks.

Seriously… it’s in RED lol

Thanks!That is what I really want!

Hello

I was wondering if this specific Plugin (not the “newer” Version) is available for UE4.17 and up as well?
I’m trying to include the Data in a newer Version of Unreal but it won’t work without the “Read Serial” Node.
Does anyone have a tip how I could work around this and get the Data in a Widget Blueprint for VR?

Thanks very much for your help!

Hi, are you going to release a version for UE5 too?