,ue4ゲーム制作のパッケージ化失敗について

このように表示され黄色文字の警告やエラーはないのですが最終的にBuild Failedとなってしまいます ログを載せますので何卒原因解明お願いします 初心者で何もわからない現状です 一度windows32でパッケージ化できている時期がありました すみませんログどこで改行したらいいかわからなので見づらいですがこちらでお願いします

LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={28980B51-4A93-57F3-E283-CE8923FBDD51}
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={0BB17B88-4CF4-1672-1BB0-45B4FE78DBC0}
UATHelper: パッケージ化 (Windows (64-bit)): Running AutomationTool…
UATHelper: パッケージ化 (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/FreeSoft/unreal engine/MyProject/MyProject.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/FreeSoft/unreal engine/MyProject/MyProject.uproject” -cook -stage -archive -archivedirectory=“C:/Users/maiku/OneDrive/ドキュメント/UE4 Games” -package -clientc
onfig=Shipping -ue4exe=“C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: パッケージ化 (Windows (64-bit)): Setting up ProjectParams for C:\FreeSoft\unreal engine\MyProject\MyProject.uproject
UATHelper: パッケージ化 (Windows (64-bit)): MyProject.uproject requires a temporary target.cs to be generated (asset nativization is enabled)
UATHelper: パッケージ化 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: パッケージ化 (Windows (64-bit)): No build products were made
UATHelper: パッケージ化 (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: パッケージ化 (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: パッケージ化 (Windows (64-bit)): Cleaning cooked data.
UATHelper: パッケージ化 (Windows (64-bit)): Running UE4Editor Cook for project C:\FreeSoft\unreal engine\MyProject\MyProject.uproject
UATHelper: パッケージ化 (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2021.08.08-22.33.07.txt
UATHelper: パッケージ化 (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.23\Engine\Programs\AutomationTool\Saved\Cook-2021.08.08-22.33.07.txt”
-stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: パッケージ化 (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: Running engine for game: MyProject
UATHelper: パッケージ化 (Windows (64-bit)): LogHAL: Display: Platform has ~ 16 GB [17119334400 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
UATHelper: パッケージ化 (Windows (64-bit)): LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
UATHelper: パッケージ化 (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: パッケージ化 (Windows (64-bit)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: パッケージ化 (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: パッケージ化 (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: パッケージ化 (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/maiku/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
UATHelper: パッケージ化 (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Discovering localized assets
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.122 seconds for platforms WindowsNoEditor iterative false
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 0 Packages Remain 163 Total 163
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 50 Packages Remain 162 Total 212
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 100 Packages Remain 184 Total 284
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 150 Packages Remain 183 Total 333
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 196 Packages Remain 182 Total 378
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 197 Packages Remain 181 Total 378
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 198 Packages Remain 180 Total 378
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 199 Packages Remain 179 Total 378
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 200 Packages Remain 179 Total 379
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 202 Packages Remain 178 Total 380
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 202 Packages Remain 44 Total 246
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 216 Packages Remain 43 Total 259
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 234 Packages Remain 90 Total 324
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 284 Packages Remain 90 Total 374
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 292 Packages Remain 88 Total 380
UATHelper: パッケージ化 (Windows (64-bit)): LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
UATHelper: パッケージ化 (Windows (64-bit)): Script call stack:
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:BlueprintUpdateAnimation
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:ExecuteUbergraph_Crunch_AnimBlueprint
UATHelper: パッケージ化 (Windows (64-bit)):
UATHelper: パッケージ化 (Windows (64-bit)): LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
UATHelper: パッケージ化 (Windows (64-bit)): Script call stack:
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:BlueprintUpdateAnimation
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:ExecuteUbergraph_Crunch_AnimBlueprint
UATHelper: パッケージ化 (Windows (64-bit)):
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 334 Packages Remain 186 Total 520
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 384 Packages Remain 185 Total 569
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 434 Packages Remain 163 Total 597
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 484 Packages Remain 161 Total 645
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 520 Packages Remain 71 Total 591
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cooked packages 520 Packages Remain 0 Total 520
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Finishing up…
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprint: Warning: [Compiler ThirdPersonCharacter] ‘Third Person Character’ does not inherit from ‘Third Person Character’ ( Cast To ThirdPersonCharacter would always fail).
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprint: Warning: [Compiler ThirdPersonCharacter] ‘Third Person Character’ does not inherit from ‘Third Person Character’ ( Cast To ThirdPersonCharacter would always fail).
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP, 0, 4 (0), 2, 0, 0
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint, 0, 10 (0), 12, 0, 0
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: /Game/SciFi_Robot/Mannequin/Animations/Robot_AnimationBP.Robot_AnimationBP, 0, 4 (0), 2, 0, 0
UATHelper: パッケージ化 (Windows (64-bit)): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 242
UATHelper: パッケージ化 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: パッケージ化 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Generated asset registry num assets 515, size is 281.70kb
UATHelper: パッケージ化 (Windows (64-bit)): LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Cook by the book total time in tick 14.006369s total time 33.765469
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Peak Used virtual 2161MB Peak Used physical 2130MB
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Hierarchy Timer Information:
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Root: 0.000s (0)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: StartCookByTheBookTime: 1.646s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: GenerateAssetRegistryTime: 0.192s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: CleanSandboxTime: 0.122s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.007s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: CollectFilesToCook: 0.128s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: GeneratePackageNames: 0.000s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: TickCookOnTheSide: 14.000s (34)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: LoadPackage: 2.370s (29)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.051s (34)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: PostLoadPackageFixup: 0.000s (34)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SavingPackages: 11.577s (18)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextPackage: 0.004s (618)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.641s (612)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SaveCookedPackage: 10.895s (520)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: LoadPackage: 0.001s (520)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: GEditorSavePackage: 10.865s (520)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: ConvertingBlueprints: 0.005s (520)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: VerifyCanCookPackage: 0.003s (487)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: ClearAllCachedCookedPlatformData: 0.011s (520)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: EnqueueUnsavedPackages: 0.000s (10)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: GeneratingBlueprintAssets: 5.517s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SavingCurrentIniSettings: 0.038s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SavingAssetRegistry: 0.066s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: BuildChunkManifest: 0.035s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SaveManifests: 0.003s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: SaveRealAssetRegistry: 0.024s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: WriteCookerOpenOrder: 0.003s (1)
UATHelper: パッケージ化 (Windows (64-bit)): LogCook: Display: Done!
UATHelper: パッケージ化 (Windows (64-bit)): LogSavePackage: Display: Took 0.024434s to verify the EDL loading graph.
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ===============
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ShaderCompiler
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: BlockingTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000199
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.Load
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesLoaded=156
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: LoadPackageTimeSec=3.030198
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.Save
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: NumPackagesSaved=520
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SavePackageTimeSec=10.691386
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=2.999947
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.281273
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ResetLoadersForSaveTimeSec=0.001994
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.004808
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000549
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.237071
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SerializeExportsTimeSec=0.385625
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SerializeBulkDataTimeSec=3.884027
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: AsyncWriteTimeSec=0.365142
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: MBWritten=1313.563065
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Cook Profile
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ============
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0.CookWallTimeSec=42.099283
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=8.275760
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=33.823505
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.645630
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000012
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=32.124088
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.371195
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=10.894932
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.694670
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.020380
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.001223
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000018
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000028
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000005
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: =================
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHits = 2266
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalGets = 2266
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalGetHitPct= 1.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: LocalGetHitPct= 0.708738
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SharedGetHitPct= 0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: OtherGetHitPct= 0.291262
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: TotalPutHitPct= -nan(ind)
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: PutMissPct = -nan(ind)
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display:
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: =======================================================================================================
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Texture (Streaming) 5.74 0.07 0 1166.44
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: Texture (Inline) 2.62 2.62 0 50.61
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: MaterialShader 0.27 0.27 0 13.30
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SkeletalMesh 0.07 0.07 0 27.50
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: StaticMesh 0.05 0.05 0 2.53
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: PhysX (BodySetup) 0.03 0.03 0 1.47
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 3.42
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: NavCollision 0.01 0.01 0 0.05
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 2.17
UATHelper: パッケージ化 (Windows (64-bit)): LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display:
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: -----------------------------------
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: LogScript: Warning: Script Msg: Divide by zero detected: 0.000000 / 0
UATHelper: パッケージ化 (Windows (64-bit)): Script call stack:
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:BlueprintUpdateAnimation
UATHelper: パッケージ化 (Windows (64-bit)): Function /Game/ParagonCrunch/Characters/Heroes/Crunch/Crunch_AnimBlueprint.Crunch_AnimBlueprint_C:ExecuteUbergraph_Crunch_AnimBlueprint
UATHelper: パッケージ化 (Windows (64-bit)):
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: LogBlueprint: Warning: [Compiler ThirdPersonCharacter] ‘Third Person Character’ does not inherit from ‘Third Person Character’ ( Cast To ThirdPersonCharacter would always fail).
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display:
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display: Success - 0 error(s), 4 warning(s)
UATHelper: パッケージ化 (Windows (64-bit)): LogInit: Display:
UATHelper: パッケージ化 (Windows (64-bit)):
UATHelper: パッケージ化 (Windows (64-bit)): Execution of commandlet took: 33.85 seconds
UATHelper: パッケージ化 (Windows (64-bit)): LogShaderCompilers: Display: Shaders left to compile 0
UATHelper: パッケージ化 (Windows (64-bit)): FGlobalDynamicReadBuffer::Cleanup()
UATHelper: パッケージ化 (Windows (64-bit)): FGlobalDynamicReadBuffer::Cleanup()
UATHelper: パッケージ化 (Windows (64-bit)): FGlobalDynamicReadBuffer::Cleanup()
UATHelper: パッケージ化 (Windows (64-bit)): Took 42.9564734s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: パッケージ化 (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: パッケージ化 (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: パッケージ化 (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe Labyrinth Win64 Shipping -Project=“C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” -Clean -NoHotReload “C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini=“C:\FreeSoft\unreal engine\MyProject”
-skipdeploy -distribution -nobuilduht -log=“C:\Users\maiku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-Labyrinth-Win64-Shipping.txt”
UATHelper: パッケージ化 (Windows (64-bit)): Cleaning Labyrinth binaries…
UATHelper: パッケージ化 (Windows (64-bit)): Took 1.199125s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: パッケージ化 (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe Labyrinth Win64 Shipping -Project=“C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” “C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” -NoUBTMakefiles -remoteini=“C:\FreeSoft\unreal engine\MyProject” -skipdeploy -distri
bution -Manifest=“C:\FreeSoft\unreal engine\MyProject\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\maiku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-Labyrinth-Win64-Shipping_2.txt”
UATHelper: パッケージ化 (Windows (64-bit)): Parsing headers for Labyrinth
UATHelper: パッケージ化 (Windows (64-bit)): Running UnrealHeaderTool “C:\FreeSoft\unreal engine\MyProject\MyProject.uproject” “C:\FreeSoft\unreal engine\MyProject\Intermediate\Build\Win64\Labyrinth\Shipping\Labyrinth.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
UATHelper: パッケージ化 (Windows (64-bit)): Reflection code generated for Labyrinth in 12.2824288 seconds
UATHelper: パッケージ化 (Windows (64-bit)): Writing manifest to C:\FreeSoft\unreal engine\MyProject\Intermediate\Build\Manifest.xml
UATHelper: パッケージ化 (Windows (64-bit)): Using Visual Studio 2019 14.26.28801 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: パッケージ化 (Windows (64-bit)): Building 14 actions with 4 processes…
UATHelper: パッケージ化 (Windows (64-bit)): [1/14] Default.rc2
UATHelper: パッケージ化 (Windows (64-bit)): [2/14] SharedPCH.Core.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [3/14] Module.Labyrinth.cpp
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GInternalProjectName’: �Ē�����Ă��܂��B2 ��ȏ㏉��������Ă��܂��B LogSlate: Took 0.001900 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: '܂ (U+0702)' LogSlate: Took 0.002968 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'GInternalProjectName' �̐錾��m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2374: 'GIsGameAgnosticExe': �Ē�����Ă��܂��B2 ��ȏ㏉��������Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘GIsGameAgnosticExe’ �̐錾��m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GForeignEngineDir’: �Ē�����Ă��܂��B2 ��ȏ㏉��������Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'GForeignEngineDir' �̐錾��m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2374: 'GNameBlocksDebug': �Ē�����Ă��܂��B2 ��ȏ㏉��������Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘GNameBlocksDebug’ �̐錾��m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2374: ‘GObjectArrayForDebugVisualizers’: �Ē�����Ă��܂��B2 ��ȏ㏉��������Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'GObjectArrayForDebugVisualizers' �̐錾��m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void *operator new(size_t)' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'new' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void *operator new’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘new[]’ �̈ȑO�̒���m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void *operator new(size_t,const std::nothrow_t &) throw()' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'new' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void *operator new[](size_t,const std::nothrow_t &) throw()’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘new[]’ �̈ȑO�̒���m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void operator delete(void *)' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'delete' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void operator delete[](void *)’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘delete[]’ �̈ȑO�̒���m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void operator delete(void *,const std::nothrow_t &) throw()' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'delete' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void operator delete[](void *,const std::nothrow_t &) throw()’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘delete[]’ �̈ȑO�̒���m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void operator delete(void *,size_t)' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'delete' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void operator delete[](void *,size_t)’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘delete[]’ �̈ȑO�̒���m�F���Ă������� UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� 'void operator delete(void *,size_t,const std::nothrow_t &) throw()' �͊��ɖ{�̂�����Ă��܂��B UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: 'delete' �̈ȑO�̒���m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/MyProject.cpp(4): error C2084: �֐� ‘void operator delete[](void *,size_t,const std::nothrow_t &) throw()’ �͊��ɖ{�̂�����Ă��܂��B
UATHelper: パッケージ化 (Windows (64-bit)): C:/FreeSoft/unreal engine/MyProject/Intermediate/Source/Labyrinth.cpp(4): note: ‘delete[]’ �̈ȑO�̒�`��m�F���Ă�������
UATHelper: パッケージ化 (Windows (64-bit)): [4/14] SharedPCH.Engine.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [5/14] Module.NativizedAssets.gen.1_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [6/14] Module.NativizedAssets.4_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [7/14] Module.NativizedAssets.2_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [8/14] Module.NativizedAssets.3_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [9/14] Module.NativizedAssets.gen.4_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [10/14] Module.NativizedAssets.gen.2_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [11/14] Module.NativizedAssets.gen.3_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): [12/14] Module.NativizedAssets.1_of_4.cpp
UATHelper: パッケージ化 (Windows (64-bit)): Took 139.7221613s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: パッケージ化 (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\maiku\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-Labyrinth-Win64-Shipping_2.txt)
UATHelper: パッケージ化 (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: パッケージ化 (Windows (64-bit)): BUILD FAILED