Ue4 zoom multiple objects

How to scale the whole scene and the objects in the scene have no displacement,like 3dsmax group zoom.

You say zoom to fit but you also say scale the whole scene and no displacement. You want both?And what does no displacement mean here? Can you show an example?


From what I gathered here is that you want to select multiple objects and have the camera get as close to them as possible but keep them all in its frustum?