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UE4 Youtube Tutorial your loves and hates pros and cons?

thought i would share for fun about

what do you love and hate about ue4 Youtube Tutorial or whats your pros and cons about them ?

my loves - are it cool to see how something is done if you dont know how to do it or where to start

my hates - sodding overlayed music and not the persons voice lol

my pros - would be if its well record and structured and explained in detail so its easy to follow

my con - if the maker of the Tutorial or series of Tutorial does not finished the topic and leave it half finished and have to wait months for the next one

as a former youtube content creator i know myself what its like to put your content up on youtube for people to follow and also getting time to record videos round you life style and things you doing with the topics you record about like replying to messages or comments

less about me

so

what do you love and hate about ue4 Youtube Tutorial or whats your pros and cons about them ?

I always hate when the maker doesn’t show the finished product before doing the tutorial. Sometimes things are named badly or whatever, and you might not be watching what you want, and it can be annoying to scrub through a lengthy video to find the right bit to demo what it is.

Trying to restrain myself… But ok, I’ll bite as this thread hits on some YouTube pet hates:

  1. Show a still / video-clip / play-through of the finished product or goal at start and end.
  2. Don’t waste 5-10 secs showing the same Unreal trailer intro. Clip this for christ sake!
  3. Awkward introductions about yourself! Give everyone a break, leave this till the end!
  4. Break a 40-60 min segment into skippable sections that viewers can easily return to…
  5. Game reviewers please offer a 2nd version without the high-energy video-overlay s**t!
  6. Love the lame hardcore-metal or tacky beat s**t you place over clips. Instant muting!
  7. Google / YouTube, offer an official offline download version. Who are we kidding here??

Trying to restrain myself… But ok, I’ll bite as this thread hits on some YouTube pet hates:

  1. Show a still / video-clip / play-through of the finished product or goal at start and end.
  2. Don’t waste 5-10 secs showing the same Unreal trailer intro. Clip this for christ sake!
  3. Awkward introductions about yourself! Give everyone a break, leave this till the end!
  4. Break a 40-60 min segment into skippable sections that viewers can easily return to…
  5. Game reviewers please offer a 2nd version without the high-energy video-overlay s**t!
  6. Love lame hardcore-metal or tacky beat s**t that get placed over clips. Instant muting!
  7. Google: Why not offer an official offline download tool? (Hey who are we kidding here)!

Trying to restrain myself… OK, I’ll bite as this thread hits on some YouTube pet hates:

  1. Show a still / video-clip / play-through of the finished product or goal at start and end.
  2. Awkward introductions about yourself! Give everyone a break, leave this till the end!
  3. Break a 40-60 min segment into skippable sections that viewers can easily return to…
  4. Game reviewers please offer a 2nd version without the high-energy video-overlay s**t!
  5. Love the lame hardcore-metal / tacky beat s**t that gets placed over clips. Insta-Mute!
  6. Don’t waste 5-10 secs showing the same Unreal trailer intro. Clip this for mercy sake!
  7. Google: Why not offer an official offline download tool? (Hey who are we kidding here)!

Trying to restrain myself… OK, I’ll bite as this thread hits on some YouTube pet hates:

  1. Show a still / video-clip / play-through of the finished product / goal at start and end.
  2. Awkward introductions about yourself: Give everyone a break, leave this till the end!
  3. Break a 40-60 min segment into skippable sections that viewers can easily return to…
  4. Game reviewers please offer a 2nd version without the high-energy video-overlay s**t!
  5. Love the lame hardcore-metal / tacky beat s**t that gets placed over clips. Insta-Mute!
  6. Don’t waste 5-10 secs showing the same Unreal trailer intro. Clip this for mercy sake!
  7. YouTube: Why not offer an official offline download tool? (Who are we kidding here???)!

totally agree iv done this

i agree with all

What I Do Like: A to-the-point explanation of why you chose to do this node and method instead of that node.

What I Do Not Like: A brief 30 second run-through of what you have built before the series started and we pick up from there.

I hate ppl that deletes their videos in the course of time and then wants fee

Just to add…

Very few videos ever link to a Finished Sample Project, but it would help save time.
It might also help in cases where the engine has changed / tutorial is out of date…

I ended up refusing to do this, mainly because I see on the answer-hub, facebook groups, and these forums that most of the people using the finished samples just use them and don’t learn from them.

this is interesting in my opinion a tutorial or a very good and well made tutorial is aimed at showing how something is done and how other people can learn from the video

from what i have seen alot of people use marketplace assets which stops them from releasing the files to the public on copyright stuff

unless the user who made the tutorial is good and original to use 100% custom assets and wishs to then release the files

but on that note people try and bypass the learning side of the tutorial video and head directly to the download link

which in my opinion defeats watching and learning from the tutorial video unless the tutorial is very poorly done and you need the files to understand what the person has done

@Luos, @dragonwaredna

Fair points… I was mostly thinking of BP only projects where the BP is original and is OK to be shared etc.
Personally I favor Topdown learning: Get a working project and then strip it down into its constitute parts.
However, sure I can see where people will be lazy and just copy & paste everything, not learning anything.
But there’s a lot going on in Luos’ VFX 30 min tutorials etc, so even having the cascade layout could help…

@Luos, @dragonwaredna

Fair points… I was mostly thinking of mainly BP projects where the BP is original and is OK to be shared etc.
Personally I favor Topdown learning: Get a working project and then strip it down into its constituent parts.
However, sure I can see where people will be lazy and just copy & paste everything, not learning anything.
But there’s a lot going on in Luos’ VFX 30 min tutorials etc, so even having the Cascade layout could help…

@Luos, @dragonwaredna

Fair points… I was mostly thinking of mainly BP projects where the BP is original and is OK to be shared etc.
Personally I favor Topdown learning: Get a working project and then strip it down into its constituent parts.
However, sure I can see where people will be lazy and just copy & paste everything, not learning anything.
But there’s a lot going on in Luos’ 30 min tutorials etc, so even having a rough Cascade layout would help…

Love: Most Stuff can be found on YouTube
Hate: Often the videos are way too long. (explaning something really simple in a 20 minute video)

if something is quite complex, like the mesh based particle tut I made, I do add the few things I made.
but no use explaining i.e. what a cascade node does, and then just giving a project with the cascade node :stuck_out_tongue:
but if I am making world most amazing beam, I rather not add the project else (just like aforementioned mesh based particle) I will see it pop up everywhere.

I hate when I want to explain something simple, and it ends a 20m video.
I do my best to keep them short, but thats not always possible. (because I explain poorly) :stuck_out_tongue:

hates :

  1. Pretty much all stems from not pre-planning a video at all, write a script for yourself and prepare the things you are going to use. Make sure you have done the thing you are going to try and teach. Nothing shows you’re under prepared like getting to a point where you are trying to display/show something and it doesn’t work correctly.
  2. Too long an intro/splash screen (should be no longer than 5-10seconds).
  3. Show it - don’t talk about it. It’s a video for a reason, show what you’re trying to teach. Having someone trying to teach theory of ‘something’ with them just looking at the editor and chatting for 20-30 minutes will send me to sleep. If I wanted theory of something I’ll read about it in my own time. If you need a long introduction and theory of what you’re going to talk about put it down in a blog or website somewhere and refer to it, best to keep the actual practice of something in the video.
  4. Long rambling digressions from the subject, refer back to 1
  5. If you refer to some documentation/pages/other people either link in the description or use annotations/links/overlays so people can pause and go look at it.
  6. No background music, it’s not needed in a tutorial what so ever (unless it’s about music :P). Sure the intro/outro it’s fine but keep it at the same level as the speaking in the video, and not jarring to the ear. Nothing worse than having to correct the volume part way through the video.

So as someone who has made these mistakes before, the best thing to do when creating is all about planning it out first and script up and write it up and print it out so you can read off aloud what you are trying to do. Make sure everything works correctly before hand and that you have everything you need.

Basically this: https://youtube.com/watch?v=JibBArDrOac
“best” as in “worst”

and I already regret not searching for that video incognito because now I will have hundreds of similar suggestions on YT.

I keep telling myself this, and I keep failing at it.