I just started UG4 1 week ago. I just finished some tutorials and I’m going to think about the next step. I searched a bit on the net but didn’t get a full modern answer.
So here it is : Can I create a game without Blender, Maya… ? I mean, Can UG4 replace 3D modeling at the same level ? If not, can you explain me please.
Give me a link if you have, but a recent one, I was able to miss it…
UE4 is an engine, designed to create the games logic and rendering. 3D packages like maya/max/blender are designed to build 3D models. While UE4 has some rudementy model editing abilities, its the wrong tool for the job, kinda like trying to tighten a screw with a knife. Its harder to do and the results are sub par.
You also won’t be able to modify free/paid assets and so they will not have the same theme and will look exactly like what they are, a bunch of random assets thrown together. 3D modeling is super fun and has uses outside of just game engines, so its a good skill to learn.
Yes & No… Its possible, but what’s the ultimate goal / what are your expectations? 2D / 3D / FPS / RPG / RTS / Singleplayer / Multiplayer / Mobile / Puzzle / Other???
I would like to build a Northgard (age of empire, Dyson Sphere Program, humankind…) game like but in the real/present world. So, kind of 2D/3D mechanic, top-down view, real time strategy.
The problem is I’m kinda lost because I don’t know where to really start. I already have the plot of my game (written). By the way, I got IT degree… I know C++ stuff, some universal IT mechanic (it helps a bit).
UE devs are busy so always try to include YT links to sample games (include timestamps if longer than 5 mins).
I didn’t get there yet xD But can you rephrase your sentence ? I didn’t understand everything and I’m interested.
Overall, if your game is light on characters and / or you can…
I’m gonna read you’re link tomorrow (and thanks about it btw). I want simple characters. I can manage to buid them myself (I think) or maybe with a modeler yeah as you said. About kitbashing, I really would like to create all by myself (nothing in the web/market) and be proud of it instead of kitbashing everything. What do you think about it ?
For smaller 3D tweaks, there are a few built-in Tools and Plugins that work inside UE (Nate Mesh Tool). UE is a beast though…
I didn’t get everything you said because I don’t know much yet. I just learn blueprint tutorial and how to make grass on blender since last week. If I’m right, you said that I can’t learn UE4 and Blender so I have to spend money for someone to make the game for me ? And can you rephrase “rent-seekers” part also please ? I didn’t get it and I’m interested ^^
Thanks for still being there, it help me a lot I checked kitbash on few web sites and indeed it’s amazing and really cheap (my opinion) for what it is sometimes.
But 2 more questions are coming XD.
When you pay those kitbash, do you have to extra pay their creator for puting them in your game ? Also, is there any other key words for me to know instead of kitbash (or assets for example) to find some help to make my game? (In order to find some other purchasable/free resources, some software maybe easy to use and free). It could save me some research… Could be great
Are the FBX file extensions a safe value? After some research I saw that this is the best format for UE4. So if I’m going on a 3D asset site : turbosquid, cgtrader, artstation… and I’m buying a FBX asset, it’s 100% safe ? How to notice something wrong ?
How to notice that anyway ?
So, if I’m right, my question was about Patent Grant ? I need this to be “Yes” in order to keep my money from them ? (just buy their asset).
And, if I want to be fully free about :
Linking (associate 2 codes at least),
Patent grant (keep all the money :p),
Private use (keep the code for me or share it ?),
Sublicensing (Attach my license or theirs ?).
I need these to be “Yes”, and it’s called FOSS (Free and Open Source Software) ?
There are some very rudimentary tools inside UE4 which allow you to create some basic meshes (models). The thing is, that it will be slower and more painful process to do it in UE4.
I would understand reluctance to get into some modeling package if the money was the issue, but with Blender it’s not the case, since it’s free. I mean, even inside UE4 itself, you will probably have to spend at least couple of days learning how to use UE4’s modeling tools to produce some models. You can instead use that same amount of time to learn to do that in Blender, and since Blender is built to do exactly that, then after those couple of days spent, you will be a lot more productive in Blender than in UE4 when it comes to authoring 3D models.
If all you have is ideas and script for your game, and you want to pull off a miracle of actually finishing it (which 95%+ people give up, after they realize how much work is involved), then by insisting to stay just inside the engine and not using any external modeling tools, you are intentionally reducing your already quite small chances
I’m actually installing Quixer Mixer, Bridge and Megascans and following some tutorials about how to mix them with Blender and UE4. I’m going step by step and I’m going in your way (use external tools). There is a lot of things which are unknown to me and which make me want to stop. I realized that the more I learn, the more I become aware of what I have to do. But it’s ok, I like it in a way I’m creative and resourceful, that should be fine, I hope
I understand things better day by day and I am determined to continue and start/finish it.
Hey man, first bad answer I see you give.
Must be the forum colors
I Also 100% disagree on this whole thing.
Spend a couple months learning about modeling and creating your own stuff and you’ll never have to wonder “why” about any asset you get from someone else but that’s besides my point right now.
The FBX file format, like anything else really, is not 100% secure.
There are always new exploits going around and you should never really 100% trust something you download from online anyway. Not even the big stuff from a legit publisher. Just as a rule of thumb.