I just started UG4 1 week ago. I just finished some tutorials and I’m going to think about the next step. I searched a bit on the net but didn’t get a full modern answer.
So here it is : Can I create a game without Blender, Maya… ? I mean, Can UG4 replace 3D modeling at the same level ? If not, can you explain me please.
Give me a link if you have, but a recent one, I was able to miss it…
UE4 is an engine, designed to create the games logic and rendering. 3D packages like maya/max/blender are designed to build 3D models. While UE4 has some rudementy model editing abilities, its the wrong tool for the job, kinda like trying to tighten a screw with a knife. Its harder to do and the results are sub par.
You also won’t be able to modify free/paid assets and so they will not have the same theme and will look exactly like what they are, a bunch of random assets thrown together. 3D modeling is super fun and has uses outside of just game engines, so its a good skill to learn.
Yes & No… Its possible, but what’s the ultimate goal / what are your expectations? 2D / 3D / FPS / RPG / RTS / Singleplayer / Multiplayer / Mobile / Puzzle / Other??? UE devs are busy so always try to include YT links to sample games (include timestamps if longer than 5 mins).
Overall, if your game is light on characters and / or you can find ready-made models that work, or you can afford to pay a modeler to customize some (or even just barter), then you may be able to just kitbash the rest. Others may feel differently, but I think characters are the most crucial part and the hardest thing to get right. If that’s the case for your game then see here.
For smaller 3D tweaks, there are a few built-in Tools and Plugins that work inside UE (Nate Mesh Tool). UE is a beast though, so learning to model at the same time as learning to make games will mean something has to give. Definitely recommend learning Blender though. If only to give the finger to the rent-seekers at Autodesk / Adobe and their greedy $ubscription-models.
Yes & No… Its possible, but what’s the ultimate goal / what are your expectations? 2D / 3D / FPS / RPG / RTS / Singleplayer / Multiplayer / Mobile / Puzzle / Other???
I would like to build a Northgard (age of empire, Dyson Sphere Program, humankind…) game like but in the real/present world. So, kind of 2D/3D mechanic, top-down view, real time strategy.
The problem is I’m kinda lost because I don’t know where to really start. I already have the plot of my game (written). By the way, I got IT degree… I know C++ stuff, some universal IT mechanic (it helps a bit).
UE devs are busy so always try to include YT links to sample games (include timestamps if longer than 5 mins).
I didn’t get there yet xD But can you rephrase your sentence ? I didn’t understand everything and I’m interested.
Overall, if your game is light on characters and / or you can…
I’m gonna read you’re link tomorrow (and thanks about it btw). I want simple characters. I can manage to buid them myself (I think) or maybe with a modeler yeah as you said. About kitbashing, I really would like to create all by myself (nothing in the web/market) and be proud of it instead of kitbashing everything. What do you think about it ?
For smaller 3D tweaks, there are a few built-in Tools and Plugins that work inside UE (Nate Mesh Tool). UE is a beast though…
I didn’t get everything you said because I don’t know much yet. I just learn blueprint tutorial and how to make grass on blender since last week. If I’m right, you said that I can’t learn UE4 and Blender so I have to spend money for someone to make the game for me ? And can you rephrase “rent-seekers” part also please ? I didn’t get it and I’m interested ^^
What I mean is you don’t need to make every mesh / texture / material, and it would take too long anyway (the bragging rights aren’t worth it). By re-scaling / re-texturing existing meshes / models you can completely reinvent them. And there’s a huge amount of free assets to choose from. So overall, try to spend the most time on gameplay… If you need to tweak vertices on a mesh you can use tools like Nate’s Mesh Tool plugin w/o even needing Blender. A lot comes down to discovering what you actually enjoy doing more, whether its 3D or gameplay design.
Thanks for still being there, it help me a lot I checked kitbash on few web sites and indeed it’s amazing and really cheap (my opinion) for what it is sometimes.
But 2 more questions are coming XD.
When you pay those kitbash, do you have to extra pay their creator for puting them in your game ? Also, is there any other key words for me to know instead of kitbash (or assets for example) to find some help to make my game? (In order to find some other purchasable/free resources, some software maybe easy to use and free). It could save me some research… Could be great
You can learn about Licenses below. There’s already lots of free stuff on the Marketplace (freebies each month to collect). There’s also lots of assets in the Community-Tools forums section. The former should all be optimized and proven to work in UE. However, be careful about buying or using anything from cgtrader / turbosquid or any other 3rd-Party sites. The models may not be properly optimized to work in UE, or not even optimized at all, and so contain lots of hidden gotchas (broken). On some sites, models / packs may even have been stolen from other creators on other sites and re-uploaded as paid / free (CC0 / MIT) - when they’re absolutely not!
Are the FBX file extensions a safe value? After some research I saw that this is the best format for UE4. So if I’m going on a 3D asset site : turbosquid, cgtrader, artstation… and I’m buying a FBX asset, it’s 100% safe ? How to notice something wrong ?
How to notice that anyway ?
So, if I’m right, my question was about Patent Grant ? I need this to be “Yes” in order to keep my money from them ? (just buy their asset).
And, if I want to be fully free about :
Linking (associate 2 codes at least),
Patent grant (keep all the money :p),
Private use (keep the code for me or share it ?),
Sublicensing (Attach my license or theirs ?).
I need these to be “Yes”, and it’s called FOSS (Free and Open Source Software) ?