UE4 widget text box positioning bug

I am linking a video to show more precisely what I’m talking about. Basically, when setting up the location of text boxes in a widget, it seems like maybe the origin can somehow get wildly misplaced. I think I’ve reviewed all of the settings that are relevant. Take a look at the video and tell me what you think.

Edit: It seems that this is happening when I copy and paste an object that has it’s alignment changed. It seems to be adding alignments to themselves during the copy, if that makes sense. Effectively setting the position of alignment 0,0 to the location it was at when copied. So if I were to copy and paste an object whose alignment had been changed to .5,.5, then the new object would have the position of alignment 0,0 equal to the old .5,.5, meaning that now, alignment .5,.5 would actually hold the value of 1,1.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Evening,

You should put a message at the top of the post a question page (https://answers.unrealengine.com/questions/ask.html) pointing out the new bug reporting method with that link.

You lot must be fed up by now of posting this message in Answers!