The other day I was working normally in unreal and wanted to test the GPU Lightmass feature.
I followed instructions to enable it and updated project settings but when the editor restarted it was all washed out as you can see in the image attached.
Since I’m connected to source control, I was able to reverted all changes and got the interface back to normal.
Today I enabled only Raytracing features on another machine running the same project and I had the same issue where the interface becomes washed out (as you can see in the attached picture). After that I disabled Raytracing and when I switched the default RHI back to “default” value, the interface went back to normal again.
Anyone has any idea what is going on? How can I enable Raytracing features without affecting how my interface interface looks?