UE4 West Coast Dev Tour: Orange County Learning Sessions

The plan is to cover many common and popular topics from a high level - breadth rather than depth. Each talk will be 10 minutes, with some talks being split into two parts of 10 minutes each for a total of 20 minutes. After each talk there will be 5 minutes of Q&A. On the programming side we will be covering Engine & Game framework, Slate (Intro + upcoming features), Editor extensibility & plugins, concurrency & parallelism, build tools, mobile deployment & performance profiling/tweaking, scalability, Unreal C++ basics, and the latest in HTML5. There will also be a track on just Blueprints as well as network programming with five talks each. A more detailed list with summaries of the talks will be posted soon.

The talks are mainly aimed at hobbyist and beginners who need to get the big picture, as well as somewhat experienced developers in the area of Blueprints and multiplayer. However, very experienced UE4 developers and licensees will hopefully learn a few new things, too.