We won’t be able to record these sessions as they are presented, but some of the content is already available in existing videos and i’m sure the content from it will make it into future videos.
What level of technical depth will the progamming lectures go into? IE talks for hobbyists or professionals. I’m trying to figure out if its worth most of the work day to drive down for the session and back from LA.
Good question - I’d like to know this as well. I’ve been considering taking the day off and trying to get over there, but it depends on how it’s going to be set up.
The plan is to cover many common and popular topics from a high level - breadth rather than depth. Each talk will be 10 minutes, with some talks being split into two parts of 10 minutes each for a total of 20 minutes. After each talk there will be 5 minutes of Q&A. On the programming side we will be covering Engine & Game framework, Slate (Intro + upcoming features), Editor extensibility & plugins, concurrency & parallelism, build tools, mobile deployment & performance profiling/tweaking, scalability, Unreal C++ basics, and the latest in HTML5. There will also be a track on just Blueprints as well as network programming with five talks each. A more detailed list with summaries of the talks will be posted soon.
The talks are mainly aimed at hobbyist and beginners who need to get the big picture, as well as somewhat experienced developers in the area of Blueprints and multiplayer. However, very experienced UE4 developers and licensees will hopefully learn a few new things, too.
Super excited for this, just got the time off for it approved.
I have one question: are the 4 different tracts (Unreal Editor, Cinematics, Mobile, C++) each one hour, totaling the four hours, or are they each 4 hours and you have to choose one?
A couple of us from Gradus Games are prepping to come down from Vegas tonight. ROAD TRIP! So stoked for this and I’m glad Epic is showing support for the hobbyist and newbie community like this. This should definitely be taped or have some sort of documentation that’ll go up after the event. See you all there.