Hey guys so I just had a fire of a question come up as I was washing the dishes before,
***I can understand movies and more hyper-real cinematics using Autodesk and Blender software…
But if Uncharted 4 can make cinematics of this quality in a game engine;
I’m talking about this scene especially (if you would be so kind as to use a few seconds…)
Uncharted 4 All Cutscenes Movie Cinematic w/ Boss Fight Ending A Thief's End - YouTube – 3:45
-Then why are there still large amounts of people using Autodesk or Blender to make
cinematic of lower detail and intensity than the Uncharted 4 cinematics from a game engine?
(Just from the characters detail on face, environment[how empty it is, simple environment which UE4 would have no problem with], etc)
Sintel by Blender Foundation
Sintel - Open Movie by Blender Foundation - YouTube from seeing the first 10-15 seconds you can see what I mean.
I mean JUST in terms of a cinematic of the level of detail of the
Sintel/Blender – Uncharted 4 quality the….
Cons of Using Autodesk and Blender would be…
-Use render farms which use a lot of power and money(Or else a cinematic would take way too long to produce)
-to see mistakes in their film they render it all out then review it frame by frame and if there’s little mistakes like too dark shadows, they adjust and re render out again, once again taking a lot of time and energy
-they can’t see things in realtime and adjust on the fly like in UE4 shown in the Senua Hellblade showcase/demo
Pros of using a game engine would be…
Choose new camera angles in real time while changing lighting and whatnot to see in real time
-Don’t need any kind of render farm, being that the quality film is being made right in front of you so it’s a huge time and money saver.
-The opposite of every con listed above
So my question, not as a bias but as a,
I want to know why it is still done because if many pros are still doing it there must be a really good reason right?