So in ue4 when objects get to close to the camera they just … slice like they are already behind the camera even tho they are in front of it. its really annoying when it comes to two handed shooting in vr is there a way to fix this D:?
So in ue4 when objects get to close to the camera they just … slice like they are already behind the camera even tho they are in front of it. its really annoying when it comes to two handed shooting in vr is there a way to fix this D:?