Eview360 is looking to hire a contractor to help create vehicle driving physics as well as collision physics. We have been using several different Plug-ins from the market place along with the UE4 Advanced Vehicle Blue-Print. Nothing seems to get us the desired results.
What we need:
We are looking for some one who can handle wheel on wheel collisions.
Remove wonky Linear/Radial blur from tires.
In air stabilization. When cars go off ramps they tend to go to far forward or to far back, or seem to drift left to right. a smooth jump to land 85% of the time would be ideal.
The cars should also collide with each other well. Currently they collide well 80% of the time with the other 20% sending them rocketing off into space. No damage required at the moment.
We would like to set up power braking as well as drifting. (Smoke + Skid marks) We would also like to set up mud/water kick up when changing surfaces.
This contract is open ended for the selected candidate. We have a lot more needs and are happy to discuss more in email.
Please send resumes and relevant work to:
***This is a Senior Level Project for a team or single candidate. ***