So I have my project mostly up and running In UE4, but the problem is that it’s running a little slow to be of much use to me: About 50,000x too slow to be exact
The Question is, should I scrap the project in UE4 and attempt to learn C++ and rebuild from the ground up, or would “partial C++” (don’t know how to do this, but i’ve heard Epic does it for some of their game features) work for handling the bulk arithmetic, but keep the ease of blueprints (which I can actually understand to some degree) for things such as writing to and reading from data tables, basic logic flow etc.
other concerns would be:
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Would UE4’s infinite loop detection still apply to C++ code, forcing me to keep my small periodic delay running? (I set a 0.00000001 delay periodically to prevent the detection, but I suspect it might be rounding it up to 0.001 or something much longer)
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Even If I do learn C++ and get this together, would I still be lacking the “optimization” skills to make it run as fast as I would want it to?
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If I have to end up paying someone to optimize it, are there people who can convert UE4 projects into C++ and optimize?
what do you think the cost would be? This is a personal project that I have no intention of distributing.
Thanks in advance for whatever information or advice you can give!