Compiling on VS, the Output Log looks like this:
1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: VGS, Configuration: Development_Editor x64 ------
2>Using ‘git status’ to determine working set for adaptive non-unity build (F:\VGS_UNREAL).
2>Creating makefile for hot reloading VGSEditor (source directory changed)
2>Compiling game modules for hot reload
2>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
2>Building 3 actions with 28 processes…
2> [1/3] Module.VGS.cpp
2> [2/3] UE4Editor-VGS-3012.lib
2> Creating library F:\VGS_UNREAL\Intermediate\Build\Win64\UE4Editor\Development\VGS\UE4Editor-VGS-3012.lib and object F:\VGS_UNREAL\Intermediate\Build\Win64\UE4Editor\Development\VGS\UE4Editor-VGS-3012.exp
2> [3/3] UE4Editor-VGS-3012.dll
2> Creating library F:\VGS_UNREAL\Intermediate\Build\Win64\UE4Editor\Development\VGS\UE4Editor-VGS-3012.suppressed.lib and object F:\VGS_UNREAL\Intermediate\Build\Win64\UE4Editor\Development\VGS\UE4Editor-VGS-3012.suppressed.exp
2>Deploying VGSEditor Win64 Development…
2>Total build time: 38.50 seconds (Parallel executor: 31.71 seconds)
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
Compiling from the Editor, the Compiler Log is as the image attached. Couldn’t find an option in the Editor to copy/paste the text so i took a screen grab.