UE4 Users Wishlist

But we are not talking about something new when we speak of DGI in UE4. It’s something that was already done before. They already had SVOGI and was showcasing it’s goodness. The only reason we ever heard on it getting removed was that it was performance heavy, and those hardware are 4 years old now so technically if they do the same thing as they did 4 years ago, we’d be having a much nicer performance… And I’m pretty sure they never spent enough man hours to optimize it at all since the engine was new and DGI was 1 out of so many features they had to take care of. So if they add it back, and do the optimization, performance is basically going to be very good, if not as good as in cryengine.

The issue here is getting the word out. If they just hear us and decide to do it it’s totally doable in a short time.

5+ Years ago… something is not right.

We don’t need SVOGI, apparently:

source

Unfortunately the next sentence:

The solution was just to prebake it like we have now.

I’m not familiar with the term GSC.

OP updated.

Improved BSP, Geometry tools 2.0 and etc

Basically what said, and I posted a link the the first page.

Perhaps, but there’s also the numerous other rendering enhancements that have been introduced into the engine since then, each taking their own toll. But perhaps you’re right, or maybe there’s a bit more to it. In all honesty, it could go either way.

Maximum-Dev, please, add volumetrics request to the first post. Acoording to trello it should be done in July (for 4.13), but there is no additional information about this.

Things that are already on the to-do list on trello are just distraction if added here. It can cause some arguments over something that’s already going to happen. I’m gonna add them to the OP but @thread, please continue the discussion about features that are backlogged or need improvement or need to be added new. :slight_smile:

Add also systems like:

  • Sky
  • Ocean
  • River/Road

Just like in CryEngine.

All added. :slight_smile:

I would like to see support for paypal and paymentwall etc build into the engine. I think a form of in-game payment is quite critical in many business models.

Improved car physics - Horrible Car Physics - Feedback for Unreal Engine team - Unreal Engine Forums
Hardware cursors - Please add custom hardware cursor support - Feedback for Unreal Engine team - Unreal Engine Forums

OP updated.

How about SMAA GitHub - iryoku/smaa: SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and (if it’s any better for VR than existing solution) ?

Constant refinement and organisation of all the engines features/workflows. I like how vray eventually organised its menus into default/advanced/expert. I think as programs get older and add more features they ignore what a first time users impression might be.

VR specific AA?? and anything to do with VR performance
HDR display support
Anything vulkan/webgl2
Making apex cloth/destruction objects inside the engine
Unified physics system like flex

Support for 3dconnexion spacemouse/navigator… Plus inside vr editor??
https://forums.unrealengine.com/showthread.php?380-Support-for-Space-Navigator-3D-Mouse/page5 I found this but havn’t received my spacemouse yet to try it.

Alembic support
Anything to do with physics based animation
Anything to get good lightmaps faster
Anything to make implementing AI easier
Ray traced reverb/positional audio
Text to voice synthesis/phonetic mouth rig

Geometry 2.0 (similar to sketchup) + VR Editor = VR modelling/UV seams??
Full feature UV editor
UDIM support

I officially support this Petition. I would love to see “out of the box” RTGI, proper road tool, and BSP 2.0 upgrade.

Just jumping in to post that I too really really want multiplayer origin rebasing to be merged in.

OP Updated.

T