But we are not talking about something new when we speak of DGI in UE4. It’s something that was already done before. They already had SVOGI and was showcasing it’s goodness. The only reason we ever heard on it getting removed was that it was performance heavy, and those hardware are 4 years old now so technically if they do the same thing as they did 4 years ago, we’d be having a much nicer performance… And I’m pretty sure they never spent enough man hours to optimize it at all since the engine was new and DGI was 1 out of so many features they had to take care of. So if they add it back, and do the optimization, performance is basically going to be very good, if not as good as in cryengine.
The issue here is getting the word out. If they just hear us and decide to do it it’s totally doable in a short time.
Perhaps, but there’s also the numerous other rendering enhancements that have been introduced into the engine since then, each taking their own toll. But perhaps you’re right, or maybe there’s a bit more to it. In all honesty, it could go either way.
Maximum-Dev, please, add volumetrics request to the first post. Acoording to trello it should be done in July (for 4.13), but there is no additional information about this.
Things that are already on the to-do list on trello are just distraction if added here. It can cause some arguments over something that’s already going to happen. I’m gonna add them to the OP but @thread, please continue the discussion about features that are backlogged or need improvement or need to be added new.
I would like to see support for paypal and paymentwall etc build into the engine. I think a form of in-game payment is quite critical in many business models.
Constant refinement and organisation of all the engines features/workflows. I like how vray eventually organised its menus into default/advanced/expert. I think as programs get older and add more features they ignore what a first time users impression might be.
VR specific AA?? and anything to do with VR performance
HDR display support
Anything vulkan/webgl2
Making apex cloth/destruction objects inside the engine
Unified physics system like flex
Alembic support
Anything to do with physics based animation
Anything to get good lightmaps faster
Anything to make implementing AI easier
Ray traced reverb/positional audio
Text to voice synthesis/phonetic mouth rig
Geometry 2.0 (similar to sketchup) + VR Editor = VR modelling/UV seams??
Full feature UV editor
UDIM support