UE4 Users Wishlist

I would like to have an option for locking only the position of the root bone in animations and not position and rotation. Walking animations are a lot easier to create if you let the model move through the scene while animating it and lock the root position later in UE4 without locking rotation of it. Maybe something to choose wich axes you want to lock and if you lock it’s position or rotation or both. This would save a lot time on animating movements.