UE4-UnrealEd.lib missing

Hello, when I try to package my game (4.15 Prvw 4) I get the following error:

I downloaded the Engine via Launcher and the file is indeed missing.

Are you trying to use editor code in your packaged game? UnrealEd module is not supposed to be available at runtime.

How do I check that?
I only wrote some custom Actors.

Check for UnrealEd module referenced in one of your module .cs files. Remove it.

I have the exact issue, and I have no references to UnrealEd in any .cs files.

I simply added a new actor, filled it out, works fine in 4.14, 4.15 no such luck.



UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link Nanavox.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'C:\Program Files (x86)\Epic Games\4.15\Engine\Binaries\Win64\UE4-UnrealEd.lib'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: Z:\UNREAL\onarom\Nanavox\Binaries\Win64\Nanavox.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 9.24 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 9.5085438s to run UnrealBuildTool.exe, ExitCode=5


I opened the uproject file (Right Click > Edit) and remoed the UnrealED modules. It worked for me.