Hi,
I have a question about cooking UE4 Projects using travis CI. I have looked around the internet, and the only post about it is this: Unreal Engine and Travis CI - Continuous Integration - C++ - Epic Developer Community Forums
However the guy never got an answer to using travis, and everyone just wen’t on abut Jenkins. Personally, I hate Jenkins. I don’t have an outright reason for hating it, I just can’t stand using it. And I would prefer not to use my own infrastructure to run my own copy of Jenkins (I use the servers for other things, a UE4 build would slow said things down).
Does anyone here have any experience with cooking UE4 projects in travis, or has a travis.yml I could take a look at?