I am facing several issue relating touch input in ue4
1). Touch input gets stuck when touch is dragged off the screen:
Start from anywhere on the screen, if you start touch dragging and drag you finger off the screen without lifting your finger, the touch input will not register this as released and continue to act as its still pressed!
2). Touch input gets stuck after interacting with UWidget(s) (mainly USlider):
Sometimes when using uslider with touch, the touch input gets stuck on the widget even after you stop touching it
This 2 are the most annoying and the most major issues holding my project back from release
I’m using touchinput events (pressed, moved, released) directly from Player InputComponent for my inputs