Ue4 to Ue5 migration causing buttons to become tiny?

Hey yall,
I recently made the switch to UE5 and the migration went fine except I have just now noticed that my buttons have become tiny. This is only the case for the ones that are children of other objects.

Before the switch (note the button is a child of the image slot)
Capture2

After the switch (even after attempting to change the scale to 5000 times the original it is still too small to see properly)
Capture

As always, if any of you smart people out there can help me it would be greatly appreciated.

Hey @TruffleExplorer!

A few questions to help get things started:

  • Does this happen with new buttons placed, or just the migrated ones?
  • Has this happened with all of your widget elements or just buttons?
  • Is it possible to replace your buttons if the first question is just migrated ones?
1 Like

so the newly placed button is normally sized but when it becomes a child of the overlay button shrinks down again.

(The setup of the widget)
Capture3

Hey @TruffleExplorer,

Your set up looks correct. Did you adjust the alignment on your button to fill the overlay?

UnrealEditor_FIdQfIujTA

1 Like

that looks to have fixed it. Thanks mate

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