UE4 to Nuke

I am exporting geo and camera (via sequencer) as an FBX into Nuke (from The Foundry). The geo seems to import correctly in Nuke, however the rotation of the camera is wrong (up side down) and the animation rotation is not being imported.

Does anybody here have any fix or solution to get an easy export/import from UE4 to Nuke?


Try Exporting the FBX with “Force Front XAxis” in the FBX Export Options under “Exporter” - I don’t have Nuke, but that should change the rotation

You can use expressions to fix the axys, like in this tutorial (Spanish but easy to follow with subtitles).

About the no rotation animation, that’s weird, is should be there.

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