I’m interested in developing some high quality cinematics for my games as either cut-scenes or introductions, but I’d like to maintain consistency and use the models / characters that are featured in my game IN 3ds Max for animation and rendering.
I know if we use our own assets, etc., it would be easy to do since the workflow typically goes from 3ds max TO UE4, but in this case, I’m referring to assets purchased from the Marketplace that are specifically geared for UE4.
Is this possible?
If not, would I have to create my cinematics within UE4? Am I able to achieve higher quality than I would in gameplay without compromising or using up any/much CPU/GPU?
I would prefer to do this in 3ds Max and render it out as video because it can be rendered out to look 10x better than the game itself and it wouldn’t use up any power to run the video.
As an example, we can talk about World of Warcraft. They have CRAZY cinematics (not the in-game ones, but the special cut-scenes) that you transition to and from during gameplay or wherever.