I’m wondering about how suitable UE4 is for top-down (90deg) 2D games. I’ve read a little about the subject in question and the general consensus seems to be that Unity is a better alternative for these types of games, though most of those sources are from at least 2-3 years ago. So my question is:
How suitable is Unreal Engine 4, in it’s current state, for making top-down 2D games?
Hi @Sierra-One UE4 is full featured (nice way of saying its a large engine) and excels at 3D. I personally find it easier to create 2D using 3D techniques nowadays and would encourage using 2.5D with 3D Planes to take advantage of all UE4s 3D power. The Top-down 90deg & Side Scroller 90deg are 2D Camera Perspectives which only captures 2 planes X/Z or X/Y | Z|Y, thus you could use true 3D to construct the world and entities. You can even use Orthogonal Camera Perspectives to enhance the 2D feel. You can pull off 2D with 3D Techniques much easier nowadays, the question is do you want use 2D old-school techniques to it off.
I’m sorry to say that I only understood about half of it as I’m not very gifted in game development terminology.
To give some idea about what my intention is; the game will be inspired by FBCB2 (BFT | Blue Force Tracker) which necessitates it to be 2D, not 2.5 or 3D.
According to wikipedia, it only necessitates the perspective is 2D. Not the content. Recommend learning the terminology or you can be led down the wrong path in game dev.