UE4 Stuck on Build / Compile at SharedPCH.Engine.ShadowErrors.cpp

Hi, this error is affecting just a single project on both UE 4.25 and .26. Whenver I try to make a build or compile C++, it gets stuck on SharedPCH.Engine.ShadowErrors.cpp

I am on the latest toolchain and have up to date Windows 10 SDK.

Here’s the relevant bit from the log, it only stops whenever I cancel the build:

> Using Visual Studio 2019 14.28.29335
> toolchain (C:\Program Files
> (x86)\Microsoft Visual
> Studio\2019\Community\VC\Tools\MSVC\14.28.29333)
> and Windows 10.0.18362.0 SDK
> (C:\Program Files (x86)\Windows
> Kits\10). Building 13 actions with 8
> processes...   @progress 'Compiling
> C++ source code...' 0%   @progress
> 'Compiling C++ source code...' 8%  
> [1/13] Default.rc2   @progress
> 'Compiling C++ source code...' 15%  
> [2/13]
> SharedPCH.Engine.ShadowErrors.cpp
> LogInit: Warning: Still incompatible
> or missing module: ConArtists LogCore:
> Engine exit requested (reason:
> EngineExit() was called)

I’m having the exact same problem and haven’t had any answers since mid-Jan, so seeing this asked on 2nd Jan isn’t encouraging. I may just have to switch to Unity here.

Oh my God. I just fixed it by changing the project location away from C/Users/Documents etc, into basically the root of the C drive. How dumb is that.