Description:
UE4 stop working after clicking “Use selected asset from content browser”
Reproduced:
2 of 3 times
Steps to reproduce:
- Lunch UE4.8.1 and create new project
- Create new blueprint
- Import .png file to the assets
- Create border and select imported file at appearance → brush → image
- Press “Use Selected Asset from Content Browser” arrow as on screenshot:
http://mlpxz.com/crash_bug.png
Actual results:
Application crashed
Expected result:
No crash
Additional info:
My OS: Windows 8.1 x64 Enterprise (installed 1 week ago)
MachineId:01BD1B594256DE07007102B3F60EA83C
EpicAccountId:55b729b1f51b4896b109b9dcaea957d9
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
Cast of Font //Game//Fonts//pcsenior.pcsenior to Texture2D failed
"
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_CoreUObject!CastLogError() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\templates\casts.cpp:12]
UE4Editor_SlateRHIRenderer!CastChecked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\templates\casts.h:195]
UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::FindOrCreateDynamicTextureResource() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slaterhirenderer\private\slaterhiresourcemanager.cpp:520]
UE4Editor_SlateCore!FSlateElementBatcher::AddBoxElement() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:252]
UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slatecore\private\rendering\elementbatcher.cpp:118]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:588]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1206]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:941]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1440]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2392]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Please, fix it if you can. Or tell me how to workaround this.