Did you ever find a solution to tinted raytraced glass? I’ve been trying to solve this as well. One solution I’ve found is to use a mesh decal, but it doesnt get that saturated, tinted look. Its still super cloudy. It seems they got it to work in the nvidia porsche demo, but from the way it’s explained in their presentation, it’s still impossible with out of the box raytracing. They talk about it on page 158. The problem is that the tinted materials dont work with translucency, but theirs somehow do? https://on-demand.gputechconf.com/gt…pdf/CH8807.pdf
I’ve made a thread on this as well if you want to hop in.