UE4 still does not have any proper way to do tinted glass

Looks good, but i still miss their reflections in the metal object (there is something pink in the left corner, but i am not sure, if it is one of the glass spheres, or one of its shadows on the ground), and in each other. So reflections for translucent/transparent objects seems still not active by default and have to be done by a customized engine, like:

https://forums.unrealengine.com/development-discussion/rendering/1709750-ue4-24-implement-fix-thick-glass-refraction-and-double-reflection-in-ray-tracing