Over the past few weeks, I’ve been delving into implementing the Steam Plugins into my game to make it multiplayer ready.
After watching many tutorials and reading many articles, I think I have the general gist of how it all works. However, I have stumbled into an issue that I can’t seem to fix.
The problem I have it that when I create an advanced session (called only once, not multiple times), it doesn’t succeed. The log prints this out:
Warning: OSS: Async task 'FOnlineAsyncTaskSteamCreateLobby bWasSuccessful: 0 LobbyId: 0 LobbyType: 2 Result: '15' k_EResultAccessDenied (access denied)' failed in 0.365686 seconds
This occurs when in packaged form / standalone game form, and not when in viewport. However, I am trying to get the servertravel command to work to transport players from the lobby to the actual game map, and i believe this will only work when packaged or in standalone form.
After tinkering, I’ve found that this only happens when Presence is being used on the session, but if I untick it, my client can’t find the server on the server browser. I’m actually boggled as to why this is occurring, because when I began, I could set up a session and have a client join just fine, and I haven’t edited the engine file or any of the other VS files.
Any thoughts would be appreciated! Thanks <3
PS, mind the dumb username, I did try to change it but apparently it hasn’t updated yet on the forums…