UE4 static mesh to Substance Painter or Quixel Mixer? - Resolved

Is there a clean way to get a static mesh asset in UE4 out to a paint program and then back?
Exporting a static mesh from Unreal as an FBX yields No UVs in Substance Painter. Mixer hates them too.
Is there a setting or some other method?
Is there an alternate 3D painting app that can be used for touch-ups and detailing of existing texture UE4 models?

Resolved. Leaving this here as a reference for others.
The Marketplace has a free substance painter plugin.
Install that to the engine, enable that i in the project.
Select a static mesh, right-click, send to Substance Painter.
Most times it still doesn’t want to send directly because there’s no FBX version so you have to Export as FBX with collisions turned off.
It will arrive textureless in substance painter live.