UE4 Split polygons in a mesh that has 1 material to make it 2 or more

Hey. My question is that if its possible inside UE4 to split the polygons/ desired mesh parts, so the mesh has more material spots. Lets say I imported a character model and the whole model only has 1 material spot for the whole thing, and I would like to split the parts somehow so it has its own material spot for the “Legs” for example, and another material spot for “Body”, and “Head” and so on… Is it possible to make all that inside ue4?

You can achieve this with a single material, but you will have to create a Texture Mask

If you really want multiple materials you will have to use another software (like Blender) to edit your mesh and add new material to specific polygons.

Then when you reimport it, you will see new material slots available.

Hope this helps