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UE4 Spline Mesh Component Collision Issue

Hey All, I’ve set up a pawn blueprint that mimics the functionality of a Tron Lightcycle. Within the blueprint, I am able to control my pawn movement (left, right, up, down). I have also created a light trail within my BP by creating a spline and then adding a spline mesh component to it.

I am now trying to create a collision between my pawn (motorcycle) and the spline mesh component. What I would like to happen is that when my light cycle (motorcycle) touches the light trail, the motorcycle will explode (destroy itself). For some reason, even though all of my static meshes have “block all” turned on in their collision parameters, this does not work. Does anyone have any suggestions? Thanks!