I created blueprints within UE4 v4.24 from the regular UE4 build and transferred those blueprints to a UE4 source v4.24.2 build from GitHub.
When running the game in UE4 source v4.24.2, two weird things occur:
- My blueprint actors do not float anymore while using: A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums
- On character begin to play I am asking the game to hide meshes from the owner. The iteration of these meshes is being ignored even though the printed length is equal to 14. The “set owner no see” is never being hit only when running the blueprint within UE4 source v4.24.2