UE4 Source not running Blueprints

I created blueprints within UE4 v4.24 from the regular UE4 build and transferred those blueprints to a UE4 source v4.24.2 build from GitHub.

When running the game in UE4 source v4.24.2, two weird things occur:

Maybe the log has something to say about it…

Nothing in the logs


I have found that the entire Physical Water Surface plugin is not working within a source build project. This may be a similar issue. Any ideas?