UE4 soft body simulation - Draw stick between two points

Most of the draw stuff is part of the debug draw.
So not avaliable when you build for shipping I don’t think.

If this is main part of the project you can probably copy the drawdebug interface into a “drawdebugcostum” that gets compiled in shipping mode too.
Probably the quickest way to draw lines from code.
You’d have to change all function names too, or you’ll cause issues.