Hi, any help would be greatly appreciated.
I was wondering how I would, given a world location of the character the moment he hits the collision box of the spline mesh, map that to a parameter that would be used to do some lerp along the spline, such that his movement is constrained to be within that spline.
In the screenshot below, I found this Spline-specific function: “Find Location Closest To World Location”. Okay that’s nice, but now I need to map that to a variable that can be used with other Spline-specific functions such as “Get Location at Distance along Spline”. Is there a way to do that efficiently?