Is there a way a single skeleton (the UE4 mannequin skl (or a modified version)) which will be used by multiple characters can use (the same) facial morph targets or a face skeleton to allow for facial animation through characters that use a single skeleton?
I know that there are no face morph targets on the base ue4 skeleton, but my main goal is:
- keeping a single common skeleton for multiple biped humanoid characters
- Adding in face animation capabilities that can be used by any of these characters
However how could this be accomplished when each character could potentially need different face morph targets/ face rig?
Would I need to separate the head from the rest of the body (which could cause a whole new slew of issues)?