I have already cloned Unreal Engine 4.27.
Then when I run Setup.sh,it comes to the failure:
Registering git hooks… (this will override existing ones!)
Fixing inconsistent case in filenames.
Setting up Mono
Checking dependencies…
The following file(s) have been modified:
Engine/Binaries/ThirdParty/Mono/Linux/etc/mono/registry/last-btime
Would you like to overwrite your changes (y/n)? y
Updating dependencies: 0% (0/64171)…
Soooooooo interesting! I tried many ways to solve it. But it did not work. But when I restarted my PC today, it works! I don’t know why. Good luck to you
they say that regardless of the fact that you downloaded a zip or executed a clone, you can install it. Unfortunately, there are nuances because when cloning, you must have authentication via GIT CLI and gh, which is not mentioned on the official epic page, which is very sad, because when downloading the ZIP format, you also need to download files for the engine from a web resource where you are not logged in, good luck.
I meant that at the moment only the GIT cloning method works. Because you need to authenticate through the installed gh during cloning, there is no other way.