UE4 sequencer does not record a media object

Hi all,

I’m recording a level tracking my firstpersoncharacter in UE and there is one element that the sequencer does not record. It’s an object with a widget and a blueprint class (a TV that switches on and off when you get close basically). I have other interactive objects in the scene but this is the only one that the sequencer doesn’t record (maybe because it has its own blueprint class and it’s not in the general one?).
In the sequencer options I checked Actors and properties to record and put that blueprint class but nothing changed. Any idea? I’ve been looking around here but I did not find any answer.

Thank you in advance!
F

I’m still stuck unfortunately, anyone guys who could help me please?

Thanks