UE4 Sequence Render Crash

Im trying to render a sequence out at 5K at an ultrawide resolution. (5120 x 2141) but im getting crashes. It seems to be resolution related because if I do 4K it renders fine. Any help would be appreciated! 5K would be ideal for my workflow.I attached the crash error below.

LoginId:5fcc12e0417e5889089fec93d811fad4
EpicAccountId:144a5ddb70bf479c97dc98e7c19c7ea2

Assertion failed: Size / Stride > 0 && Size % Stride == 0 [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12StructuredBuffer.cpp] [Line: 33]

UE4Editor_Core
UE4Editor_Core
UE4Editor_D3D12RHI
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

My specs:
i9 9700k
RTX 3090
64 Gb RAM

Hello, I’m not sure that unreal engine love to make render with a higher resolution than the no-custom resulution, I tryed me too and it crash.
You can try to disable ray-tracing, it can help. (if you’ve got the ray-tracing enabled)
-Capitaine Thug