UE4 Scripting Language

https://www.unrealengine.com/en-US/b…ins-epic-games

So it has happened :slight_smile:

I have mildly positive, but a bit mixed feelings about it. I love how well integrated the version that already exists is within the Engine, as well as almost instant compilation times. I just can’t stand the name (but that’s fixable) and the snake_case syntax at places looks really hideous (especially coroutine names starting with underscore, that should be criminal). But that’s fixable as well, and I have great confidence that Epic has relatively high coding standards, so it hopefully won’t stand that way :slight_smile:

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