Something i’ve been working on over the last couple months as a personal side project. It’s just a portfolio show piece, nothing playable.
My original plan was to create the scene based on this concept from Seneca Menard:
After doing the blockout and first couple mockup props it felt a bit too crammed and claustrophobic to me so i redesigned it to be more vertical. Eventualy i drifted away from the original concept more and more, adding my own designs and getting inspired by other peoples work also.
Materials are about 50-50 unique vs. tiling. I would have done a few things differently in that regard had i checked out the workflow in Alien: Isolation and PogoP’s scifi bunk room earlier.
Texturing was done around 90% with Quixel Suite. Mostly just tweaked default ddo materials. Nothing too fancy.