Hi, scalability settings in the engine (UE4.26) are set to High, but once I package my project, by default it doesn´t look high, it looks medium; so I changed scalability manually by clicking High in the packaged version and now, the game looks better, almost like the engine project set to high. but why?
Why Unreal Engine packaging doesn’t respect the correct scalability from the engine and how to avoid downgrade differences? should I package in Epic to get High? I find the documentation related to scalability settings very confusing, do you know a simple list of all Scalability settings like:
Low: r.PostProcessAAQuality 0
Medium: r.PostProcessAAQuality 2
High: r.PostProcessAAQuality 4
Epic: r.PostProcessAAQuality 6 (Epic based on documentation and BaseScalability.ini)
Still, the main issue is: If I use “r.PostProcessAAQuality 6” I don’t get Epic, I get High (by comparing the packaged game to the engine viewport set to high); and If I set High in the engine, I get medium after packaging the project… crazy, please help