UE4 Runtime Virtual Texture (RVT) tile size?

The problem is this:

  1. When creating an RVT texture, the size of the layer tiles in it increases by about 10.

  2. I think this is because I use absolute coordinates in the terrain material, but I cannot refuse them because I have an optional layer blending using triplanar mapping.

Maybe someone knows, please tell me - Why does the “Runtime Virtual Texture Output” change the tile size even though it is at the end of the layer blending chain in the master material?

The question is closed, it turned out that the reason is mixing one layer with different values ​​of the tile size by distance.
It turns out that when using RVT, you cannot use the dynamic change of the layer coordinates.

I’m still having a hard time following, I’m having the same issue but i don’t really get what the problem is, mind explaining it again please? :smiley: