The problem is this:
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When creating an RVT texture, the size of the layer tiles in it increases by about 10.
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I think this is because I use absolute coordinates in the terrain material, but I cannot refuse them because I have an optional layer blending using triplanar mapping.
Maybe someone knows, please tell me - Why does the “Runtime Virtual Texture Output” change the tile size even though it is at the end of the layer blending chain in the master material?