UE4 Roadmap

I’d just like to reiterate that attacking anyone for what they do in their off hours was not the smartest choice to make. As a matter of fact it really jeopardises the trustworthiness of all your subsequent posts no matter how correct they might actually be.

[=;702385]
I’d just like to reiterate that attacking anyone for what they do in their off hours was not the smartest choice to make. As a matter of fact it really jeopardises the trustworthiness of all your subsequent posts no matter how correct they might actually be.

[=teak421;702379]
Is it realizing hope when you bash Epic employees about their twitter feed? Or requesting them to replace an existing employee because your needs are not met? Is your tone overall constructive? I actually agree with some of your stuff that you are talking about, but complaining about someone twitter feed and your overall tone isn’t helpful.

As for love it or leave it… if I was putting money into a project I would want to ensure that the tools used would be the right one for the job… If you are not getting the results needed for your project, perhaps UE4 is not the engine for you. is not an emotional, rather practical.

If your stance is that it’s perfectly fine for to more put effort into communicating his Persona 5 playing habits, instead of communicating the ongoing issues with the road map, or bugfixes, or requests, that has nothing to do with my “trustworthiness”. You’re free to take that stance if you want, but I think it’s ridiculous that people are legitimately failing their duties and your responses are, “Don’t talk about their Twitter feed.” They need to do their job right, or someone else needs to do that job for them. That’s not a stance anyone, in anyone field of employment, should have an with. That there was more of an effort put to discuss their gaming habits is something that deserves to be called out.

Here’s what I’m expecting, if not with me, then with else here, that there be some kind of discussion on how Road Map be developed, and the kind of featureset we can all agree on for 4.17. And for there to be regular daily communications with all of us. For the love of god, at least put in the effort that you put on your own Twitter feed into these forums when updating us, or we can continue to be left in the dark as we’ve been for the past three years. You two are free to vote how you like but if you vote for the latter, be content knowing that your problems will continue to be ignored like they’ve been in the past.

[=;702397]
If your stance is that it’s perfectly fine for to more put effort into communicating his Persona 5 playing habits, instead of communicating the ongoing issues with the road map, or bugfixes, or requests, that has nothing to do with my “trustworthiness”. You’re free to take that stance if you want. But I think it’s ridiculous that people are legitimately failing their duties and your responses are, “Don’t talk about their Twitter feed.” They need to do their job right, or someone else needs to do that job for them. That’s not a stance anyone, in anyone field of employment, should have an with.

Wow… I don’t think is failing his duties. Like all of us, we could improve, but to say he’s failing is silly. I believe his team is one of the best community teams I’ve ever seen! But, could communications be improved concerning how bugs are determined (i.e. slow landscape) sure… has done just that in the other thread I posted above. In reviewing response, could it be more “formal”…sure. Let’s give them a … no pun intended! <smiles>

[=teak421;702400]
Wow… I don’t think is failing his duties. Like all of us, we could improve, but to say he’s failing is silly. I believe his team is one of the best community teams I’ve ever seen! But, could communications be improved concerning how bugs are determined (i.e. slow landscape) sure… has done just that in the other thread I posted above. In reviewing response, could it be more “formal”…sure. Let’s give them a … no pun intended! <smiles>

Then we can agree to disagree.

By the 7th, should have updated us on the situation with the roadmap. By the 14th, we should have gotten a heads up regarding the change in direction of the roadmap. By the 21st, he should have accumulated our feedback for whether we agreed to these changes. Are these expectations beyond the scope of a Community Manager’s responsibilities?

[=;700628]
Hey all, we’ve made some updates to the Unreal Engine roadmap. Read all about what is new here!

is his FIRST post in 2017 in thread. Over 4 months have gone by without a hint from the Community Manager about the changes brewing in the Road Map. If you think failure is too strong of a word, that’s fine. But certainly we can’t describe as anything good. Even if you remove every single one my posts out of thread, the reaction to road map can’t be seen as anything good. People aren’t happy.

Saying someone failed at their job is one thing.

Saying he failed because he posts online on his personal time is ludicrous at best. Your post is like saying that it’s wrong for a race driver to drive home because he lost a race.

[=;702419]
Saying someone failed at their job is one thing.

Saying he failed because he posts online on his personal time is ludicrous at best. Your post is like saying that it’s wrong for a race driver to drive home because he lost a race.

It’s more like a race driver who won’t even race, collects his paycheck, and then drives home to play Persona 5.

I do believe you are being extremely ridiculous and unprofessional. Unlike the community managers though I have the luxury to just say that you obviously don’t want to listen to reason nor rationality and I will not waste any more of my time on people like you. Good day.

[=;702142]
The idea is that while makes time to tweet about his Persona 5 activity, he didn’t make time on April 3rd-7th, April 10th-14th, to actively get back to use on what was happening with the Road Map or even why that was delayed.

statement is retarded.

[]
, your professional life affects our personal life.

Maybe yours? Not mine. is a person, just like all us, who have dreams, hopes, desires, and he happens to have a job that touches something you use.

Just cause he works there, just because of his job title, just because you got a problem, does not equate to fix my ****.

The irony is you asked him to “empathize” with you, meanwhile, you apply ZERO empathy for his position, responsibilities and personal life.

Buy a mitt, catch a clue.

[=;702436]
statement is retarded.

Maybe yours? Not mine. is a person, just like all us, who have dreams, hopes, desires, and he happens to have a job that touches something you use.

Just cause he works there, just because of his job title, just because you got a problem, does not equate to fix my ****.

The irony is you asked him to “empathize” with you, meanwhile, you apply ZERO empathy for his position, responsibilities and personal life.

Buy a mitt, catch a clue.

If you’re ignorant to the fact that ignored bugfixes affect your livelihood when you use with UE4, I’m happy to educate you on that.

That said, if showed up more than once every three days it would be a lot easier to have empathy. 120 days without a whisper of the changes coming deserves scrutiny. I don’t think he’s doing his job properly. That is my feedback. The handling of the road map should have been done differently. That is my feedback. If you want to debate the merit of that feedback, I’m down. Hell, I’ll even do 's job for him and show you the kind of discussion he should be spurring.

What do you think should be done with the roadmap? How much communication should there be? Are you happy with what we have now? How much do you think Epic should prioritize its own systems, the systems of the best selling games using Unreal, and other still in development projects in developing it’s road map? Are you interested in knowing why the Audio System was prioritized for 4.16? How concerned are you about what will happen with the backlogged bugfixes and -requests that were slotted for 4.17? How important were previously slotted features to you?

[=;702439]
What do you think should be done with the roadmap? How much communication should there be? Are you happy with what we have now? How much do you think Epic should prioritize its own systems, the systems of the best selling games using Unreal, and other still in development projects in developing it’s road map? Are you interested in knowing why the Audio System was prioritized for 4.16? How concerned are you about what will happen with the backlogged bugfixes and -requests that were slotted for 4.17? How important were previously slotted features to you?

Those are an actual good list of questions, all of which I agree should be answered, without attacking a specific person, since it is a company we are really talking about here.

Stop bashing on a single person, when its the company you are frustrated with over their choices; regardless of who enacts the choices, its not a single person making the decision.

Point your energy to what you posted with that set of questions, and never let up till you have satisfactory answers or some resolution.

My roadmap opinions, it was a stupid idea to change from the older format, it simply needed more active updating.

If EPIC is having a problem in the area of maintenance because of lack of personnel, hire more – they are obviously not hurting for cash.

Start bashing them on that front. Ask if there are even enough people to field any of the “mundane to most of my issues” echo chamber questions.

I bet there are not. I bet they are simply overwhelmed with the requests from side, and the need to control the tap of information on the other side, and also document it, it’s probablly finally caught up internally what they started three years ago.

It is easy to point a finger at something or someone, rather than ask what the person you are pointing at what problems they may have that could be fixed.

Now, don’t get me wrong, I think they ***** the bed with 3 years of Engine “rollout” and they don’t have a slick interface to communicate with the community, help sellers with data awareness and reaction in the marketplace, NOR having a good dissemination to the public on releases and use-cases and where the engines going, and why, and what is actually being FIXED ATM.

But, , and the single entry point “roadmap” list (was it ever a roadmap? Do People even KNOW what a roadmap actually looks like? Not being facetious, I have 20 years in production and I have never seen a kanban board as a “ROADMAP”…) is not to blame for the choices of EPIC the Entity.

Hey all, thank you for all of your feedback on the roadmap, our bug list and other pieces of our offerings. It seems that more heads up on the roadmap alterations would have been welcomed. is on us, and we’ll do our best to provide more runway for conversation to happen before we make wide changes to how we present information going forward. Thanks for your patience with us while we work through the change and apologies for any pain felt. We’re parsing a lot of the feedback here in hopes to continue to evolve our offerings based on it. A couple ways you can help us hear you better in thread:

BUGFIXES: We understand that a number of you have been looking for specific bug fixes to be implemented. The best place to continue those conversations is somewhere outside of roadmap thread. The roadmap is a place to discuss forward facing features and issues should be taken up on their answerhub thread or in the parent forum - Feedback for Epic. As a few others have pointed out, has a great follow up regarding some of the questions that have been brought up in thread over here.

ARGUING / FIGHTING: is hopefully the last time I’ll mention , but please keep the fighting and attacks to a minimum in thread and on these boards. Taking shots at each-other is not constructive for anyone involved, and we’ll have to take action if it continues.

There’s a ton of great discussion regarding the Unreal Engine roadmap happening here that we’re thankful for (and heading!), I fear a lot of it is being lost in arguing and off-topic discussion. Thanks for helping us make a productive conversation and keeping things on track while we pursue ways to better serve you all.

[=;702461]

Those are an actual good list of questions, all of which I agree should be answered, without attacking a specific person, since it is a company we are really talking about here.

Stop bashing on a single person, when its the company you are frustrated with over their choices; regardless of who enacts the choices, its not a single person making the decision.

Point your energy to what you posted with that set of questions, and never let up till you have satisfactory answers or some resolution.

My roadmap opinions, it was a stupid idea to change from the older format, it simply needed more active updating.

If EPIC is having a problem in the area of maintenance because of lack of personnel, hire more – they are obviously not hurting for cash.

Start bashing them on that front. Ask if there are even enough people to field any of the “mundane to most of my issues” echo chamber questions.

I bet there are not. I bet they are simply overwhelmed with the requests from side, and the need to control the tap of information on the other side, and also document it, it’s probablly finally caught up internally what they started three years ago.

It is easy to point a finger at something or someone, rather than ask what the person you are pointing at what problems they may have that could be fixed.

Now, don’t get me wrong, I think they ***** the bed with 3 years of Engine “rollout” and they don’t have a slick interface to communicate with the community, help sellers with data awareness and reaction in the marketplace, NOR having a good dissemination to the public on releases and use-cases and where the engines going, and why, and what is actually being FIXED ATM.

But, , and the single entry point “roadmap” list (was it ever a roadmap? Do People even KNOW what a roadmap actually looks like? Not being facetious, I have 20 years in production and I have never seen a kanban board as a “ROADMAP”…) is not to blame for the choices of EPIC the Entity.

Thanks for the genuine answer and talking through. My fears are that I don’t think anything will change until the Epic Staff changes how it communicates with community. represents the Epic Staff on these forums and his role, going by what I see on the forums as being a Community Manager, makes him the highest point in the Epic company that we can air our greviances to. And my expectation is that being the community manager, should be fighting tooth and nail to clear it up with management on how our greviances are being dealt with. Instead the message I’ve gotten thus far is that he’s only ever going to show up once every three months, make a unilateral decision with his team on how the road map should be, and we’re going to have to like it. The end.

Now I can change the vernacular and replace 's name with Epic’s but the heart of my concerns don’t change. Saying Epic only shows up every three months instead of saying , or the community manager, doesn’t really make a difference in the content of my appeal. You and me are 100% in agreement Epic they ***** the bed with 3 years of Engine “rollout” and they don’t have a slick interface to communicate with the community, help sellers with data awareness and reaction in the marketplace, NOR having a good dissemination to the public on releases and use-cases and where the engines going, and why, and what is actually being FIXED ATM.

My question to you is how do you see that failed communication improving? Is that improvement not the responsibility of the Community Manager? If not, who do we air our greviances to? Or do we just continue in the same way we’ve been doing for the past three years, without anything actually improving, or as others have suggested, actually getting worse?

[=;702472]
Hey all, thank you for all of your feedback on the roadmap, our bug list and other pieces of our offerings. It seems that more heads up on the roadmap alterations would have been welcomed. is on us, and we’ll do our best to provide more runway for conversation to happen before we make wide changes to how we present information going forward. Thanks for your patience with us while we work through the change and apologies for any pain felt. We’re parsing a lot of the feedback here in hopes to continue to evolve our offerings based on it. A couple ways you can help us hear you better in thread:

BUGFIXES: We understand that a number of you have been looking for specific bug fixes to be implemented. The best place to continue those conversations is somewhere outside of roadmap thread. The roadmap is a place to discuss forward facing features and issues should be taken up on their answerhub thread or in the parent forum - Feedback for Epic. As a few others have pointed out, has a great follow up regarding some of the questions that have been brought up in thread over here.

ARGUING / FIGHTING: is hopefully the last time I’ll mention , but please keep the fighting and attacks to a minimum in thread and on these boards. Taking shots at each-other is not constructive for anyone involved, and we’ll have to take action if it continues.

There’s a ton of great discussion regarding the Unreal Engine roadmap happening here that we’re thankful for (and heading!), I fear a lot of it is being lost in arguing and off-topic discussion. Thanks for helping us make a productive conversation and keeping things on track while we pursue ways to better serve you all.

  1. , when can we get a conversation going on what will happen with 4.17? Or is that never going to happen?

  2. Why can’t you post more than once every 24 hours in regards to the road map (or on the forums in general)?

  3. Why did you go the whole month without telling us about the changes to the road map?

  4. When is the next update to the roadmap coming?

  5. Are any of the the upcoming features in 4.17 debatable?

  6. How are decisions made on what to work on next? Does each team work on whatever they feel like? Or is there overall directive and goal going from version to version?

  7. What is the reason bugfixes can’t be on the Roadmap? It seems like otherwise they get forgotten for literally years on end? How do you intend to address otherwise?

  8. Should we continue to expect a culture of prioritizing new features at the cost of bugfixes in the Roadmap?

  9. What spurred on the decision to prioritize the Audio System for 4.16?

  10. Does the Roadmap take into account other games generating revenue for Epic that could use specific features? If not, what could spur that on?

  11. Instead of a voting system like before, why not set up a bracket system organized by Epic for the community, where we can vote for specific features? We start with 64 potential features. The top 32 voted features move to the next voting bracket. We vote again and the top 16 features move up. Eventually when we have our top 4 features, that’s how you know what the community wants the most. Services like Brackify: https://brackify.com/product/pricing - will let you do that for free. Winners get added to the road map (along with a time frame for how long they’ll take to be implemented, meaning that a might get put on the agenda today to be completed by 4.19).

So going to chime in on …

I like the changes to the Road Map. It cuts down on allot of noise that the old road map had.
Personally speaking I did not know what was going to or planned to be in 4.17 until the new roadmap came along.

Good job Epic :slight_smile:

[=;702476]

  1. , when can we get a conversation going on what will happen with 4.17? Or is that never going to happen?

  2. Why can’t you post more than once every 24 hours in regards to the road map (or on the forums in general)?

  3. Why did you go the whole month without telling us about the changes to the road map?

  4. When is the next update to the roadmap coming?

  5. Are any of the the upcoming features in 4.17 debatable?

  6. How are decisions made on what to work on next? Does each team work on whatever they feel like? Or is there overall directive and goal going from version to version?

  7. What is the reason bugfixes can’t be on the Roadmap? It seems like otherwise they get forgotten for literally years on end? How do you intend to address otherwise?

  8. Should we continue to expect a culture of prioritizing new features at the cost of bugfixes in the Roadmap?

  9. What spurred on the decision to prioritize the Audio System for 4.16?

  10. Does the Roadmap take into account other games generating revenue for Epic that could use specific features? If not, what could spur that on?

  11. Instead of a voting system like before, why not set up a bracket system organized by Epic for the community, where we can vote for specific features? We start with 64 potential features. The top 32 voted features move to the next voting bracket. We vote again and the top 16 features move up. Eventually when we have our top 4 features, that’s how you know what the community wants the most. Services like Brackify: https://brackify.com/product/pricing - will let you do that for free. Winners get added to the road map (along with a time frame for how long they’ll take to be implemented, meaning that a might get put on the agenda today to be completed by 4.19).

  12. You speak about bug fixes not being done… Please review : Unreal Engine Issues and Bug Tracker (Search Results)

There are 43 PAGES each with 10 fixed bugs… Bugs may not be on the road map, but they are sure being quashed!

[=teak421;702536]
08. You speak about bug fixes not being done… Please review : Unreal Engine Issues and Bug Tracker (Search Results)

There are 43 PAGES each with 10 fixed bugs… Bugs may not be on the road map, but they are sure being quashed!

It’s been verified by multiple developers that there have been bugs that’ve been back-logged for three years. That is specifically what I’m referring to with that question.

Using the forums to collect suggestions is not a good idea. That’s why most companies now use a UserVoice for that, so people can easily vote on the stuff they need. Please consider creating a UserVoice or similar to replace the old Trello wish-list that is now gone.

New one looks more like a summary of what has been done rather what we, as a community, should wait/vote for. I would suggest to merge old one with a new one.

I’m very unhappy with the road map situation. I’d like us the community to have more input regarding the future of Unreal.

I was very disappointed in see the old trello site vanish, gone was all the voted features to look forward to and an idea, a large in the future idea of what UE4 was going to contain, now I have shiny pics of what there is, and not really much else. It looks like a magazine ad, not a road map.