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The thing is using any engine is an investment. In many ways its like buying a house and building a life around the location of that house. You can’t just pick up the codebase we invested to make for platform and move to another engine. And so early on many of us had to make a decision whether we would trust Epic and build our life in ecosystem. Whether we would invest thousands of dollars to get a project made that would earn a living for all of us (and in turn share 5% of the wealth we accumulated with Epic Games for giving us that platform).
In many ways our decision to settle into ecosystem now feels like its being taken for granted and that is hurtful. You might have the most qualified engineers in the industry working at Epic, but might as well have hired robots if they can’t begin to care about our needs and concerns, and talk to us with a sense of decency and duty. It’s a genuine betrayal of the trust we placed in platform when we first moved in. You can’t make people wait three years for a bugfix. You can’t tell people a roadmap is going up in early April and then go radio silent as that time comes and goes. It takes 10 minutes to throw up a forum post. In that time if we check out 's Twitter, he’s tweeting about playing Persona 5.
, how are you going to play Persona 5, when your team promised that we’d get an update for the roadmap in Early April? Don’t you see how screwed up that is? People are waiting with their livelihood in their hands and you’re busy playing Persona 5 instead of following through on your word. That doesn’t mean you’re listening. It might as well mean you’re not even here. You’re hurting us.
Yes i understand completly.
But you have to realise that the issues will not get any better in the next few years.
The oposite will happen.They will concentrate even more on VR stuff and communicate even less with the community when they realise that most in the community dont like their new direction.
I also dont think the narative of the “lazy/careless” epic developer fits it completly.
Yes some of them are very unwilling to even look at important bugs seriousely . I have met those ones too.
But most of the devs. seem willing to work hard.
I just think that there is a high possibility that there are just not enough developers on the team for the amount of work which needs to be done.
So that every dev has to split his/her atention on multiple problems a day and therefore just cant sit on one problem over several days or even weeks,which would be nessesary in order to solve it.
I think its maybe even the CEO of Epics decision to get the amount of money out of the engine with the minimum amount of people working on the engine and not so much the developers, even when very few of them seem to be really unwilling to work seriously, but not the most.
Yes unity has its kinks at the moment , but the will to create usefull features for the gamedevelopers and not slow development for the customer down when facebook comes around and waves with a lot of money,is higher in the unity team, i think. I wouldnt switch completly to unity at the moment but in 2 years if they manage to catch up then i would gladly.You should try to learn the unity engine in your freetime, because the Situation here at unreal will get worst and worst for the customer. You clearly saw that on the way the community manager reacted to the critic in post and the “remodeling” of the trello UE4 Roadmap with the goal of makeing the development process more intransparent and stop the complaining in the community about backloged features.
We all have seen in other companys which got “too” powerfull and felt that they dont “need” to apeal to their customers any more,but rather tought they could “dictate” their userbase what to spend their money and time on,without taking any feedback from them, like
-Apple
-Microsoft
-Adobe